Part 1: Eorn the Forlorn Orlan
Copperlane
Copperlane Catacombs
While exploring the Copperlane Catacombs (1), specifically the dangerous corridors where the Trolls roam (to the south and east), you find an open door leading to a large crypt chamber. Inside is a campfire merrily burning and a forlorn-looking Orlan (2). Press him for information on his current state, and he explains he accidentally killed someone and the Crucible Knights are after him.
You can:
- Tell him his secret is safe with you, and leave him alone.
- Tell him he’s coming with you to face Duc’s justice; he refuses and this ends in a fight.
- [300 pands] Pay him enough for his safe passage away from Defiance Bay.
- [Attack] Or commence justice without the approval of the Knights and slay Eorn.

New Task
Objective: Report to Crucible Keep (if Eorn is slain)
Objective: Decide Eorn’s fate (if Eorn is alive)
First Fires
Crucible Keep
Maneuver across to First Fires and enter Crucible Keep (3). Then head to the war room (4) if you’re siding with the Knights, and inform them of your actions regarding Eorn.
Part 2: Conclusion: Eorn’s Fate
This task concludes once you make either of the following choices:
- Kill Eorn, or inform the Crucible Knights where he is.
- Help Eorn escape by paying the money for safe passage.