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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Bows

War Bows

Large, heavy-pull military-style longbow.
Bonus: High damage

War Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Value: 10cp

Though war bows are outnumbered by hunting bows in the Dyrwood, war bows are more popular among professional soldiers and adventurers. With a high draw weight and respectable speed, they possess a power unmatched by magical implements and don’t have the lengthy reloading times of crossbows and firearms.

Fine War Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 410cp

Exceptional War Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Cloudpiercer

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Shocking Lash: +25% Shock Damage

Piercing Lash: +25% Pierce Damage

Rending: 5 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Value: 1610cp

The terror of the Great Eastern Ocean, Cloudpiercer was carried by a notorious sea raider who claimed to have been blessed by Ondra herself. His raids were carried out at the start of stormy weather, and gathering clouds were often feared as much as heralds of his arrival as of the storms they promised. The force behind his shots would carry his arrows up beyond the cloud cover, and they were said to bring the power they met there back down to the sea with them, striking all below with the force of a lightning bolt.

Borresaine

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Draining: 20% of Damage restored as Endurance

Stunning: Attacks can Stun on Crits

Value: 1410cp

The dwarven clan of Langmyhr dwelt in the wilds of Naasitaq, hunting game and surviving off of the harsh land. Summers were brief and winters difficult, but the winter of 2562 AI was one of the hardest in the tribe’s long history. A mighty snow leopard had established territory nearby, scaring off much of the game near the village. By Fonauton, the hunters were returning with little more than rabbits, and the winter freeze was nigh. A dozen of the best hunters struck out across the tundra, determined to hunt the great cat.

The beast was craftier than they’d planned, and by Inivèrno, half of the hunters and most of their hunting foxes had been slain without so much as wounding the leopard. Desperate and furious, one of the hunters crafted a bow from the bones of her slain fox. As her remaining companions looked on, it seemed that all of her rage was channeled into the weapon while she carved and shaped it. Her work completed, she set off and tracked the beast to its lair. Once she’d killed it, she decorated her bow with its teeth as a reminder of the deed and of the long and tragic hunt.

Now black with age and use, this bow is nevertheless fierce to behold. It’s studded with the teeth of a large cat, and the notches curve in tight spirals.

The Rain of Godagh Field

Range: 15m

Interrupt: 40 (Average)

Damage: 12-17 Pierce vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Speed: x1.2 Attack Speed

Value: 1810cp

The Glanfathan village of Godagh was surrounded by wooded plains that became a key battleground during the War of Black Trees. The few survivors of the slaughter there remember a single Glanfathan archer raining arrows on the duc’s forces, holding them back while the villagers of Godagh fled. As flames swept the fields and spread to the trees, arrows flew still from beneath the blanket of smoke.

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