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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Walkthrough

Episode 8: Sovereign Land

Boomer informs the group of a device called The Brute that can help in their next objective, though it requires a trip to a Nevada Desert. Mendoza joins him on a trip to meet an old friend.

Location: Nevada Desert

Detective: Nicholas Mendoza

Partner: Marcus “Boomer” Boone

Case File(s): Hot Shot Supply Chain, Boomer Connection

Evidence

Suspects with Warrants: Jim Preston

Main Objective: Collect safecracker.

ObjectiveS:

Drive to the Compound

Escape the Silo

Get Your Gear

Get to the Car

Survive!

Drive to the Airfield

Get the Brute

Defend the Airfield

Defeat Tony Alpert

Escape in the Plane

Drive to the Compound

Turn right and follow the road until the intersection. Continue straight onto the dirt path until you reach the compound.

Escape the Silo

Boomer and Mendoza end up locked in an old silo. Fortunately Marcus has secured a lock pick. Follow the narrow corridors to an intersection, turn left, enter the doorway, and locate a worker to the far left. Take him down to get his handgun.

Proceed through the door ahead, turn left, left again, and drop the guy oblivious to your escape. At the end of the hall, make a right turn before running into more of Tony’s followers and an 870P Magnum sitting on the table ahead.

Take care of the guy in the left room first. Lure the first away from the others and constrain him. Then move into the living quarters and freeze the last three enemies. Pick up your Scanner off the table on the way to the silo exit.

Get Your Gear

Your gear must first be acquired from the trailer park below before leaving. A discussion with Boomer covers three options for entering the compound. Boards and panels on the far left side allow for easy entry onto the tops of the trailers. It is possible to stealthily walk all the way to the objective without being spotted, though watch out for the guys who patrol just below the path. 

A ditch on the right goes under the fence at a convenient location, next to an alarm box and a T62 CEW. A third option is to enter at the front gate and take them head on. Note that unless you can disable the alarm first, reinforcements join the fight.

We will crawl under the fence as it is convenient for getting all of the evidence, the suspect with a warrant, and a bonus Achievement / Trophy. Before heading out, tag as many of the followers inside the compound as possible along with the alarm system. Then find the entry point to the right, beyond the communication trailer.

Bomb Blueprint

Join Boomer inside the communication trailer, located outside of the compound. Scan the Bomb Blueprint that sits on a table to the left.

Duck under the fence and immediately take down the two guys inside. Disable the alarm on the right and grab the T62 CEW that sits on the picnic table. Toss a shell casing into the adjacent trailer to attract the guy from the other side and drop him inside.

Hot Shot Lab

After disabling the alarm, enter the trailer to the left. Sitting on the stove and cabinet is a Hot Shot Lab. Analyzing it completes the Hot Shot Supply Chain Case File.

Exit out the other side and continue around the perimeter of the compound to the mobile home with the front patio. Inside, your gear sits atop the cabinet on the right. A quick way to flee the trailer park requires the Grappling Gun and Zipline, so equip yourself accordingly.

A Craftsman’s Tools

Find your weapons in Episode 8: Sovereign Land before instigating combat in the trailer park. Enter the compound over the fence on the left or under on the right and carefully make your way to the trailer that props another up on its roof. Inside, a Tactical Gear case holds your weapons. Distraction and non-lethal takedowns are both great ways to avoid combat.

Jim Preston

Before heading into the compound, use the Scanner to tag the guys inside, including Jim Preston, who has a warrant. He patrols inside the inner-circle of trailers. After grabbing your gear, lure him into or around the outside of the mobile home and cuff him.

ATF Agent’s Badge

After arresting the suspect with a warrant, Jim Preston, search him to find the ATF Agent’s Badge. This is logged into The Boomer Connection file.

Get to the Car

Some of Tony’s followers patrol inside the inner-circle of trailers. Lure them your way with distraction and quietly take each one down. Watch the vision cones, being careful to not be spotted.

Torture Room

From your gear, exit into the interior of the compound and find the ladder on the side of the trailer. Climb onto the mobile home and enter the upper home ahead. Analyze the table, chair, and torture equipment to add to The Boomer Connection Case File.

Cell Phone

Inside the trailer with the torture equipment, find a Cell Phone sitting on a cabinet in the far corner. Analyze the device to log the evidence.

Boomer Dossier

Inside Tony’s compound, find the mobile home in the southeast corner—the furthest point away from the silo. Scan the Boomer Dossier that sits on a table toward the front.

You can exit the trailer park through any of the three spots mentioned before as entry points. Another way out, especially good if enemies are left behind, is via the concrete watchtower near the front gate. Fire the Grappling Hook to the upper platform and climb up. Look out beyond the front gate to a bunch of boulders on the left side of the road. Fire the zipline between the road and these rocks and slide down to find Marcus, Dune, and a getaway car.

Survive!

Follow the road until the vehicle comes to a stop at a gas station. Take cover inside the building, where you can find a Tactical Gear case in the back room. Access it immediately and select weapons and gadgets for another tough “survival” gunfight.

Miniguns mounted on the back of off-road vehicles present the biggest danger. They eat away at the building, leaving very little for protection. Target the guy operating the weapon immediately and knock him off. Armed men also join the fight. Be careful not to get too distracted by the miniguns and forget about the other enemies.

If you’re taking too much damage, duck into the small room and go prone until you recover health. Continue to fight off the attack, using the gas pumps and explosive barrels against nearby foes whenever possible.

Once it is safe to do so, exit the building and hop into the vehicle inside the garage.

License Plate

Before leaving the gas station, run around to the far side of the building and analyze the rear License Plate on the sedan.

ATF Agent’s Grave

From the gas station, cross the street to the burnt out building and find the mound of dirt on the left side. Analyze it to find the ATF Agent’s Grave.

Drive to the Airfield

Turn right out of the gas station and follow the road all the way to the airfield, turning in at the Bissell Air Base sign and coming to a stop next to the parked van.

Get the Brute

Enter the hangar, separate from Boomer, and exit out the far side. Tactical Gear can be accessed outside, but there isn’t any need to do so. Climb the stairs to the rooftop.

Ricin Bomb

Turn left once inside the hangar and approach the workbench in the corner. Analyze the Ricin Bomb to complete The Boomer Connection Case File.

Nicholas takes control of a 105MM minigun on a nearby aircraft as Alpert’s men attack. Start out by taking out the men ahead. Jeeps, a van full of soldiers, and helicopters assault your position. Shoot them as they approach, using the explosive tanks when enemies are nearby.

Aircraft Turret

The Fire button shoots the minigun while the right stick aims the reticle. Hitting a red explosive tank takes out nearby enemies in its explosion. Aim just ahead of the helicopters to hit them with the minigun.

Once the choppers have been shot down, exit the turret and run straight across the airfield. Enter the open door and pick up the Brute that sits on a desk in the back.

Defend the Airfield

Exit the warehouse, enter the tank, and drive into the airfield. Helicopters approach from ahead and behind. Shoot them down before Tony Alpert shows up in his own tank.

Tank

The tank controls much like other vehicles in the game. The cannon is fired with the fire button while the right stick aims. A message on the bottom of the HUD informs the player when an AP shell is ready. Fire ahead of a moving target to score the hit.

Defeat Tony Alpert

Hit him with as many cannon shots as possible as it passes by. Eventually he releases a smoke screen. At that point, make sure a metal storage container is between your tank and his.

Two more choppers enter the area, but they can be ignored as you focus attention on the enemy tank. As he peeks out from behind the container, take a shot and hide again as your AP shell reloads. Continue this until he has been defeated.

Escape in the Plane

Exit the tank and meet Boomer on the runway.

From Their Cold, Dead Hands

Complete Episode 8: Sovereign Land.

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