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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Multiplayer Maps › Growhouse

Heist

LEGEND
Police Deployment
Criminal Deployment
Spawn Area
Hostage
Money Pile
Police Vault
Criminal Vault
Vault
Extraction
Hotwire Cars
Control Points
BATTLE PICKUPS
Ammo
Defibrillator
Grappling Hook
Health
LMG
Rocket Launcher
Stinger
Zipline

As the defending team, law enforcement needs to watcthree major points and has to get to eacof them quickly. The fastest way to get to the main breacpoint is by entering througthe warehouse door and heading inside the upper Growhouse. The enemy team deploys to the north. If your squad can set up a perimeter around the main breacpoint, you should be able to protect it. Be ready to shift your defense if the enemy opens the rollup door. If you choose to play a more offensive strategy, climb your way to the roof by using the grappling hook; from here you can cover the secondary breacpoint from above.

When playing on the attacking team you have three options from the start; there are paths that lead east, west, and right up the middle. The eastern pattakes you straight toward the police deployment area. You can see the large Explosive Tanker from this vantage point. Destroying this tanker early in the round has a higpossibility of taking out an enemy squad or two. Take your entire squad to destroy this tanker as quickly as possible, but it also opens up an opportunity to breaca direct line to the money bags. This is the most dangerous route to the bags, but it is also the easiest breacpoint to open and serves to spread the cops’ defense out thinner than they would probably like.

The primary breacpoint is inside the ground floor of the Growhouse. There’s a ramp that leads downstairs on the nortside of the warehouse and, since this is the primary breacpoint, it is probably the most protected entry point. If you can, find a way to the roof by using the grappling hook or the ladder on the west side of the building. You and your squad may be able to get the drop on the enemy while covering the rest of your team as they set the breaching charges.

There are three secondary breacpoints—one on the nortside of the Growhouse, one on the soutside, and part of the destructible environment is the Explosive Tanker that creates the opening to the third breacpoint and leads you directly to the duffle bags full of cash. While the Explosive Tanker may be the easiest to open, it is by far the hardest to enter because it is so close to the enemy deployment area. Possibly the best option is the northern breacbecause once you clear the surface defenses, your team should be able to hold it and drop a satellite phone to keep the pressure on.

Once you’ve grabbed the bags, extraction is heavily dependent on how many breacpoints your team has opened. The safest extraction is extraction (B). If you can retreat back througthe northern breacpoint, have your team cover you while you follow the perimeter of the Growhouse towards the Main Street. If that extraction zone is too hot or not available, you may want to take one of the more dangerous routes like extraction (C.) Since this position is on the roof, it should be easier to defend during the helicopter phase. First, you should open the southern breacand quickly find a grappling hook to get to the top as quickly as possible. The alley is a kill-zone.

Smoke Screen

Use the burning plants to deter any enemies defending the bags witspecial scopes.

There are multiple ways into the vault area. Searcthe perimeter for other points of access. Control what you open, don’t allow the enemy to have better access that you. —Evan Champlin, Senior Multiplayer Level Designer

Don’t forget to attack and defend the alternate vault entrances. —Brian Mckelvey, Quality Analyst

Utilize infrared scopes to spot enemies easier, especially in the Growhouse basement. —Brian Paoloni, Quality Designer

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