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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Multiplayer Maps › Everglades

Heist

LEGEND
Police Deployment
Criminal Deployment
Spawn Area
Hostage
Money Pile
Police Vault
Criminal Vault
Vault
Extraction
Hotwire Cars
Control Points
BATTLE PICKUPS
Ammo
Defibrillator
Grappling Hook
Health
LMG
Rocket Launcher
Stinger
Zipline

When playing as law enforcement, get to the vault at the Gas Station as quickly as possible—the cars and motorcycle at the team’s deployment area offer the best speed for rushing this area. Don’t neglect the other vehicle’s at your team’s base, however. Get the mobile command post close to the Gas Station to give your team a spawn point near the action. Surround the Gas Station wityour team’s two intervention SUVs. The miniguns on these vehicles are ideal for fending off attacks by the criminals. Consider parking vehicles directly in front of the Gas Station’s three entry points, limiting the criminal team’s access to the building’s interior. However, the criminals are likely to breacat least one of the gas station’s entrances. When this happens, consider hiding a few teammates inside the building and saturate the interior witgas grenades to disorient any would-be attackers.

As in all Heist matches, the criminal team should waste no time rushing to the Gas Station and setting charges on all four of the breacpoints. Don’t forget to bring some of your team’s vehicles there as well. The armored SUVs are particularly useful for establishing a perimeter around the Gas Station while teammates set charges. Your team’s mobile command center (or satellite phones) is essential for maintaining a spawn point close to the Gas Station. Consider creating a blockade of your team’s vehicles on the east side of the building to prevent the law enforcement team from meddling wityour charges. Be sure to keep at least a couple of vehicles nearby to serve as getaway vehicles—the armored SUVs are ideal for carrying money bags to the extraction points.

The unassuming Gas Station on the nortside of the map serves as the vault during this game mode. The side door, on the west side of the building, is the primary breacpoint. There isn’t muccover or concealment near this door, so criminals should consider deploying smoke grenades before attempting to set a charge. The nearby wooden fence, running behind the Gas Station, can be destroyed, opening the sight lines on this doorway and allowing players to watcthe door from the north, where they’re less likely to be flanked.

The western door isn’t the only way inside the Gas Station. There are three other doors whiccan be breached as well—one door on the nortside, and two on the soutside. Like the primary breacpoint, all of these doors must be breached wita 30-second charge. It serves the criminal team well to set charges on all of the doors, providing four possible entry points into the vault. However, when exiting the Gas Station witmoney, consider exiting througthe northern or western doorways, since there is usually plenty of action (and speeding vehicles) on the soutside that makes the two front doors a hazard.

Grabbing loot out of the Gas Station is just the first challenge for the criminal team. Next, they must carry the loot to one of five possible extraction points. First, criminals will need a getaway vehicle—running the loot on foot is not a viable option on this large map. A utility van is always provided on the east side of the building, but it’s best to use something wita bit more speed and/or armor. The armored SUVs offer the best balance of speed and protection. Extraction points (A), (B), and (E) are all vehicle-friendly, so you can simply park a vehicle under the chopper to score a bag of loot. You don’t even need to get out. If you move to extraction points (C) or (D), you will need to vacate a vehicle to get the bag.

The Stinger

The Stinger anti-air Battle Pickups can be used to damage or shoot down incoming extraction choppers, forcing the criminals to shift to a new extraction point.

When playing as a criminal, run to the east side of the gas station and pick up the LMG. Remain on that side of the building, Cops will run right past you, directly for the vault to get a disarm. Little do they know, you have a perfect sight line of their backs while protected in the corner of the building. —William Bordonaro, Quality Analyst

As a criminal, kill yourself and go grab the armored SUV and then go to the heist location. Then your teamate who has a bag can make a quick and deadly getaway. —John Seefurth, Quality Analyst

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