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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Multiplayer Maps › The Block

Blood Money

LEGEND
Police Deployment
Criminal Deployment
Money Pile
Police Vault
Criminal Vault
BATTLE PICKUPS
Ammo
Defibrillator
Grappling Hook
Health
LMG
Rocket Launcher
Stinger
Zipline
  • As in every Blood Money match, the early moments of a round usually involve a mad dash for the money pile. Since this is a small map, with no vehicles, both teams are likely to arrive at the money pile at approximately the same time, leading to intense firefights around the Condo. But before rushing to your death, consider establishing control of the Condo’s exterior first, controlling who enters and exits.
  • The money pile is located on the first floor of the Condo. This structure is rather porous, with multiple entry points (including windows) on the first and second floors. But these are the only entry points; you can’t use explosives to make a door of your own. However, the room in which the money pile is located is destructible. Shoot-up the interior walls to create new paths and lines of sight. Given the close-quarter nature of fights around the money pile, come prepared with a SMG, shotgun, or pistol. Grenades (of all types) are also very effective in this cramped, dark space.
  • The SWAT team stores their cash in the armored truck parked behind the liquor store. When making a run for the vault, consider cutting through the Apartments. Or take to the Apartments’ roof, via grappling hook, then zipline directly to the back of the armored truck. There are plenty of good hiding spots behind the liquor store where the police team can defend from. So if criminals are looking to steal from the police, they should avoid a direct assault. Instead, flank from the north or south, clearing out the area behind the liquor store before making a move for the armored truck.
  • The armored truck in the map’s southwest corner serves as the criminal team’s vault. When running money back to this vault, cut through the house which is under construction, to the east, for a direct approach. But whether scoring loot or stealing it from this vault, it’s much safer to hook-in from the north, cutting through the house adjacent to the armored truck. This indirect path allows you to sneak-up on opponents in the single-story house attempting to ambush you.
  • With so much activity around the money pile, consider backing off and playing the midfield, gunning down runners and stealing their bags of cash. When playing as the police, consider patrolling the house under construction, located just east of the criminal team’s armored car. This is the most direct route for the criminals and an easy place to score some kills. For the criminals, the Apartments are a great place to mow down opponents running back to their armored car behind the liquor store. The Apartments’ second story windows are ideal for spotting enemy activity around the Condo and SWAT team’s armored car.

Use smoke around the money pile to reduce visibility. —David Price, Weapon Designer

Put Breaching Charges on your own vault so you can blow up any would-be thieves. —Brian Paoloni, Quality Designer

Use the destruction to your advantage. Create lines of sight that allow you to cover the money pile from your side of the map. —Evan Champlin, Senior Multiplayer Level Designer

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