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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Case Files & Warrants › Case Files

Internal Affairs

Started in: Episode 3: Gator Bait

Case Reward: New Assault Rifles & Silver Battlepack

Evidence

1. Trace: Toxic Barrel

Found in Episode 3: Gator Bait

On the way to the boathouse in the nature reserve, a barrel of toxic waste sits in the water at the corner of the dock. Analyze it with the Scanner to log the evidence.

2. Trace: Kilo of Cocaine

Found in Episode 3: Gator Bait

Another dock is on the south end of the lake, near the sawmill. Disembark and use the Grappling Hook to reach the top of a tower. Scan the Kilo of Cocaine that sits on the table.

3. Document: Newspaper Story

Found in Episode 3: Gator Bait

Scan the criminals at the gator farm to find the suspect with warrant, Thomas Bell. He carries a Newspaper Story that may be useful in the Internal Affairs case file. Once he has been taken care of, be sure to search his body to score the evidence.

4. Document: Regional Zoning Map

Found in Episode 3: Gator Bait

Head north from the nature reserve, and steer right as a dock comes into view. Hop out of the airboat and use the Grappling Hook on the open side of the nearby tower. From there, look north to spot another, lower platform. Fire the Zipline at the back wall, and slide down the line to find a map hanging inside. Log the evidence before you return to the boat.

5. Physical: Dead Gator

Found in Episode 3: Gator Bait

In the Everglades, use an airboat to reach the gator farm on the north side of the lake. An opening for viewing the alligators is in the middle of the boardwalk. A Dead Gator lies near the walkway. Scan the corpse to log add it to the Internal Affairs file.

6. Physical: Torture Traces

Found in Episode 3: Gator Bait

At the Everglades gator farm, enter the longer building on the right. Find the pair of boots lying on the floor inside. Analyze them to register them into the case file.

7. Trace: Chemical BarrelFound in Episode 3: Gator Bait

A group of huts that you can explore are south of the gator farm, directly east of the nature reserve. Continuing south from that location, you reach another structure that’s still considered the huts. Hop out at the dock and find the Chemical Barrel sitting nearby. Analyze the container to add the evidence.

8. Physical: Stained Fanboat

Found in Episode 3: Gator Bait

This piece of evidence is hard to miss. A fanboat is propped up under a shelter in the middle of the sawmill. You can analyze it from the water tower; just zoom in with the Scanner.

9. Physical: Water Sampling Equipment

Found in Episode 3: Gator Bait

At the sawmill, exit via the left side of the big barn and equip the Scanner. Spot the Water Sampling Equipment sitting on a workbench inside a small shack. Analyze it to log the evidence.

10. Document: Note Pinned with Switchblade

Found in Episode 3: Gator Bait

At the sawmill, look for a log pile located just east of the big barn. A note is pinned to the far side with a switchblade. Analyze the letter to enter it into evidence.

11. Document: Manila Envelope

Found in Episode 3: Gator Bait

At the sawmill, find the office inside the cargo container. Equip the Scanner and search next to the computer on the far desk. Analyze the documents to log them into the Internal Affairs file.

12. Document: Flyer for Tamu-Tamu

Found in Episode 4: Case Closed

In the Domo Roboto warehouse’s downstairs office, search the bookshelf next to the water cooler to find a Flyer for Tamu-Tamu. Analyze it to enter the evidence into the Internal Affairs file.

13. Physical: Talking Tamu-Tamu Stuffy

Found in Episode 4: Case Closed

At Neltz’ Warehouse, run up to the third floor and enter the right-hand office next to the break room. A Talking Tamu-Tamu Stuffy stands in the left corner. Analyze it to add the evidence to the file.

14. Trace: Barrels of Dye

Found in Episode 4: Case Closed

On the first floor of Neltz’ Warehouse, search along the back wall for the blue Barrels of Dye. Scan them in to add them to the case file.

15. Physical: Burner Cellphones

Found in Episode 4: Case Closed

Run up to the third floor of Neltz’ Warehouse. From the central hallway, enter the middle-left office. Search the trashcan ahead to find Burner Cellphones.

16. Document: Letter from Neltz’s Business Manager

Found in Episode 4: Case Closed

Just below where you entered the Domo Roboto warehouse is a bigger office. Search the desk in the back of the room to find a Letter from Neltz’s Business Manager.

17. Physical: Tamu-Tamu DVDs

Found in Episode 4: Case Closed

Inside the Domo Roboto warehouse, a box of Tamu-Tamu DVDs sits on a central shelving unit. Step out of the upstairs office and use the Scanner to spot the box. Zoom in and analyze the evidence from the walkway.

18. Document: Poster for Tamu-Tamu

Found in Episode 4: Case Closed

Just after you enter the Domo Roboto warehouse, look under the Tactical Gear case to spot a Poster for Tamu-Tamu. Analyze it to register it as evidence.

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