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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Multiplayer Maps › Growhouse

Conquest

LEGEND
Police Deployment
Criminal Deployment
Spawn Area
Hostage
Money Pile
Police Vault
Criminal Vault
Vault
Extraction
Hotwire Cars
Control Points
BATTLE PICKUPS
Ammo
Defibrillator
Grappling Hook
Health
LMG
Rocket Launcher
Stinger
Zipline

Growhouse has no vehicle deployments, so you’re going to have to run, walk, and crawl to your destination. Playing on either side, you are definitely going to want to take over the Growhouse, whichappens to be (B). Starting on the police side however, you may want to split your forces. It is a little easier to get on the roof of the warehouse closest to your deployment, assuming your team has grappling hooks or you know exactly where the ladders are. From the roof, you can defend your side from any enemy presence on the Growhouse roof working to move towards you team’s half of the map and attempting to flank any attackers on (B). You can also zipline down to the Main Street for a quick capture and a good start on bleeding the ticket count of the enemy team, as the battle for the Growhouse usually takes some time before either team has control over it.

The criminal side is a little bit different than the police. You still want the majority of your team attacking the Growhouse since it is prime real estate. However, since it is a bit more difficult to get to the roof of your team’s closest warehouse, you may want to take your squad to the Train Yard. It takes your team mucless time to get there and gives you a straight line of sight to the enemy roof where you and your squad can take out any enemy forces attempting to take the higground on any conquest objective.

The control point (B), Upper Growhouse, is going to be the most valuable by far, simply because of the fact that your team can deploy there and attack either of the other control points without running througa barrage of bullets. However, you can’t defend another control point unless you have another one to control, so if your team is going to control the Growhouse you also want to capture one of the others. (A) is the next most valuable since it is on a side of the Growhouse that is the most open and mucmore difficult to control from. Also, you don’t want the enemy using the tanker entrance to flank your defenders. Be aware that the Upper Growhouse is only the most defensible if the majority of your squads are there to defend it. There are a lot of entry points and unless they are all defended, the enemy quickly swarms your location.

Growhouse is extremely close quarters, so enforcers and mechanics thrive here because of their primary weapons. Professionals equipped witsabotage and laser tripmines can narrow the playing field tremendously, making it difficult for the enemy to breacyour defenses.

Tanker Tip

Use the Explosive Tanker to create a backdoor route to the Growhouse, but try not to kill any teammates in the process.

Destroy the red tanker train car to trigger the Levolution and access the grow room from the rear. —John Seefurth, Quality Analyst

Use the roof of the Growhouse to zipline to the points in the open. Control the perimeter roofs when possible to prevent the enemy from capturing the open points. —Evan Champlin, Senior Multiplayer Level Designer

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