This is it, the final showdown with Dawes. Nicholas Mendoza takes on an island full of thugs in a quest to get revenge against his old boss.
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Location: Santa Rosata Island |
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Detective: Nicholas Mendoza |
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Partner: none |
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Case File(s):Preferred Outcomes |
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Suspects with Warrants: Howard White |
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Main Objective: Get the boss. |
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ObjectiveS:
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Get Dawes
The island is split into four sections: the roadblock, the cabanas, the utility complex, and the mansion. Each contains a piece of evidence, while the first three hold a suspect with a warrant. The four locations can be explored in any order, except that the ending is found at the mansion, so that should be done last.
The first three locations are all teeming with bad guys and alarms can be used to call in reinforcements. A tower sits just outside each spot, so you can scope out the scene ahead of time, including the suspects with warrants. Feel free to slide into each locale with the zipline, shoot up the camps from a safe distance, or sneak your way through. No matter the method, remember that the warrants must be taken down non-lethally and a piece of evidence resides at each.
Take down the two-man greeting party and follow the road to the left to the roadblock. Picking off the outside guys first lowers the number of guards with little effort. Next, lure more outside the walls with distraction. Once it has been reduced to the two guys next to the alarm, freeze them with a flash of the badge and handcuff them. Follow the dirt road out the far side.
At the next fork, the left path leads to the cabanas and the right goes to the utility complex. We will head left first. Move down to the beach and take down a lone guard who stands next to the water and enter the resort. An alarm box hangs on a pole in between the first two buildings.
Continue along the outside perimeter, eliminating anyone who gets in your way. Follow another guard onto the pedestrian bridge and cuff him. Only one other guy patrols this separated area. Walk up to him on the right and take him down before disabling another alarm that hangs on a utility pole.
Return to the beach and resume your removal of the outer bad guys. Lure them into the bungalows or to the outside path before disposing of them. With two men remaining in the center of the resort, cross one of the bridges, flash your badge, and perform non-lethal takedowns on the criminals.
With the second area complete, return to the dirt road. The utility complex can be accessed to the left or right. A tall tower sits to the southwest and a construction site sits high above to the south, though two men guard it. Both offer a great view of the service area. It is fenced-in with three entry points, though a zipline can get you there in a hurry from above.
The area is fairly compact with three big buildings. The guards can be lured into these structures and taken down out of sight from the others. Two things should be taken care of sooner than later. The alarm box sits on the north side of the southeast structure and one guy patrols from the rooftop in the southwest.
With the three areas fully explored, it is time to head for the mansion on the far east end of the island. The grounds can be entered through the front gate, where the guards can be disposed of stealthily or with a more direct approach. There is a better way of accessing the home though.
Instead, follow the dirt path out the northeast corner of the utility complex until it splits. Turn left and then right. At a dead end, two guards patrol near a Tactical Gear case on the north side of the mansion. Dispose of them and then grab the Grappling Hook and zipline, if they are not already equipped.
Look straight up to spot a balcony. Use the Grappling Hook to climb to the ledge. Do this again with another platform high above. Quickly take down the lone guard and approach the mansion. Two more hooks allow access to the rooftop.
Return to the rooftop and approach the east railing. Fire a zipline this side of the helipad and use it to reach the lower level. Turn around and descend the steps to the first floor, disposing of the guard if he gets in your way. Enter the circular office at the end of the hallway.
Open the Passage
Interact with the letter on the desk and then walk over to the bookshelf on the right. Turn the bookend to open the hidden passage and descend the steps.