Prima Games eGuides
primagames.com Browse Redeem a code Help
Battlefield Hardline eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Walkthrough

Episode 10: Legacy

This is it, the final showdown with Dawes. Nicholas Mendoza takes on an island full of thugs in a quest to get revenge against his old boss.

Location: Santa Rosata Island

Detective: Nicholas Mendoza

Partner: none

Case File(s):Preferred Outcomes

Evidence

Suspects with Warrants: Howard White , Lyle Feldman , Craig Foster

Main Objective: Get the boss.

ObjectiveS:

Get Dawes

Open the Passage

Get Dawes

The island is split into four sections: the roadblock, the cabanas, the utility complex, and the mansion. Each contains a piece of evidence, while the first three hold a suspect with a warrant. The four locations can be explored in any order, except that the ending is found at the mansion, so that should be done last.

The first three locations are all teeming with bad guys and alarms can be used to call in reinforcements. A tower sits just outside each spot, so you can scope out the scene ahead of time, including the suspects with warrants. Feel free to slide into each locale with the zipline, shoot up the camps from a safe distance, or sneak your way through. No matter the method, remember that the warrants must be taken down non-lethally and a piece of evidence resides at each.

The Quick Way

If this is your second playthrough and evidence and warrants have already been collected, this episode can be done in a few minutes while only confronting six foes. Wind around the roadblock, cabanas, and utility complex and head to the left side of the mansion. From that point follow our walkthrough to complete the episode. With a few shell casings and a T62 CEW, the time spent against the foes can also be minimized.

Take down the two-man greeting party and follow the road to the left to the roadblock. Picking off the outside guys first lowers the number of guards with little effort. Next, lure more outside the walls with distraction. Once it has been reduced to the two guys next to the alarm, freeze them with a flash of the badge and handcuff them. Follow the dirt road out the far side.

Howard White

Be sure to tag the guys in the middle of the roadblock area. Howard White hangs out near the alarm box. Work your way around the outside, eliminating the guards with distraction and silent takedowns. With the number of enemies down to two, freeze them with your badge and arrest them.

Fax from Neil Roark

At the roadblock, enter the back building where the alarm box hangs. Approach the desk and scan the paper that still sits on the fax machine to log it into evidence.

At the next fork, the left path leads to the cabanas and the right goes to the utility complex. We will head left first. Move down to the beach and take down a lone guard who stands next to the water and enter the resort. An alarm box hangs on a pole in between the first two buildings.

Continue along the outside perimeter, eliminating anyone who gets in your way. Follow another guard onto the pedestrian bridge and cuff him. Only one other guy patrols this separated area. Walk up to him on the right and take him down before disabling another alarm that hangs on a utility pole.

Summons from the IRS

Enter the hut next to the second alarm box and walk behind the bar. Sitting on a shelf is a Summons from the IRS. Scan it in to add it to the case file.

Return to the beach and resume your removal of the outer bad guys. Lure them into the bungalows or to the outside path before disposing of them. With two men remaining in the center of the resort, cross one of the bridges, flash your badge, and perform non-lethal takedowns on the criminals.

Lyle Feldman

When tagging the bad guys around the cabanas, a suspect with warrant is found in the very center. Dispose of the guards around the outside until the two in the middle remain. Freeze them with your badge and take them down non-lethally.

With the second area complete, return to the dirt road. The utility complex can be accessed to the left or right. A tall tower sits to the southwest and a construction site sits high above to the south, though two men guard it. Both offer a great view of the service area. It is fenced-in with three entry points, though a zipline can get you there in a hurry from above.

The area is fairly compact with three big buildings. The guards can be lured into these structures and taken down out of sight from the others. Two things should be taken care of sooner than later. The alarm box sits on the north side of the southeast structure and one guy patrols from the rooftop in the southwest.

Craig Foster

Craig Foster roams around the northeast quadrant of the utility complex. Analyze him from outside the fence. He is easily reached from the northeast. To be safe, lure him outside the compound before non-lethally taking him down.

Bring ‘em to Justice

Capture all warrants alive in single-player. If all of the suspects with warrants have been taken down non-lethally up to this episode, you earn this award once all three are captured on Santa Rosata Island.

Dossier on Cpt. Hector Mendoza

Enter the southeast building in the utility complex. A stack of papers sits on the desk. Scan the top document to find a Dossier on Cpt. Hector Mendoza. This adds to the Preferred Outcomes case.

With the three areas fully explored, it is time to head for the mansion on the far east end of the island. The grounds can be entered through the front gate, where the guards can be disposed of stealthily or with a more direct approach. There is a better way of accessing the home though.

Dare Devil

Jump the dirt bike into the mansion grounds in Episode 10: Legacy. Look for the wooden walkway, east of the utility complex. Drop off the far end to find a dirt bike. Hop on and ride it down the path and into the mansion grounds. This causes a scene, so either fight it out, run and hide, or restart at previous checkpoint.

Instead, follow the dirt path out the northeast corner of the utility complex until it splits. Turn left and then right. At a dead end, two guards patrol near a Tactical Gear case on the north side of the mansion. Dispose of them and then grab the Grappling Hook and zipline, if they are not already equipped.

Look straight up to spot a balcony. Use the Grappling Hook to climb to the ledge. Do this again with another platform high above. Quickly take down the lone guard and approach the mansion. Two more hooks allow access to the rooftop.

Social Climber

Find the hidden access to the mansion grounds in Episode 10: Legacy. Using the suggested, quick, route into the mansion earns this Achievement / Trophy.

Surveillance Log

Use the Grappling Hook to access the mansion rooftop and enter the room ahead that makes up the fourth floor. Sitting on the coffee table is a Surveillance Log. This evidence completes the Preferred Outcomes Case File.

World’s Greatest Detective

Complete all case files in single-player. If every piece of evidence has been found to this point, World’s Greatest Detective is earned.

Return to the rooftop and approach the east railing. Fire a zipline this side of the helipad and use it to reach the lower level. Turn around and descend the steps to the first floor, disposing of the guard if he gets in your way. Enter the circular office at the end of the hallway.

Open the Passage

Interact with the letter on the desk and then walk over to the bookshelf on the right. Turn the bookend to open the hidden passage and descend the steps.

Served Cold

Complete Episode 10: Legacy. Achievements / Trophies can be earned at this point if playing on Officer, Veteran, or Hardline difficulties.

Keep reading with a free account

The first 3 sections of Battlefield Hardline are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousEpisode 9: Independence Day NextUnlocking Weapons & Gadgets