Study the weapon’s stat bars on the right as you select different attachments to understand how each one affects performance
All primary and secondary weapons can be customized by adding a variety of attachments, improving their performance in specific ways. Attachments can be purchased from the loadout screen, but they’re not available immediately. Each attachment has a kill threshold which must be met with the weapon you wish to modify. For example, before you can purchase the angle grip for the RO933 carbine, you must first score 90 kills with that weapon. The kill threshold for each attachment differs for each weapon. But you can purchase all attachments for a weapon by the time you’ve scored 100 kills with it.
To apply a new attachment, start by entering the loadout screen and selecting the owned weapon you wish to modify. Now choose what type of attachment you wish to add. There are four attachment categories: optics, accessories, muzzles, and grips. When you’ve selected an attachment category, you can now purchase the available attachments for the selected weapon. Some attachments may be locked, requiring you to score a specific number of kills with the weapon. But if the kill threshold has been met, you can purchase the attachment and add it to your weapon. Attachments cannot be shared across multiple weapons. For example, if you really like the compensator muzzle attachment, you need to buy it separately for each weapon. Before making your purchase, study the following tables to find the most beneficial attachments for your weapons, taking into account your style of play.
Optics
The optics in Hardline are divided into three major categories: close-range, medium-range, and long-range. Most firefights occur within 30 meters, making close-range optics more than adequate. When operating in large environments you may want to opt for greater magnification. The medium-range optics offer 3-4X magnification, ideal for intermediate-range engagements of 50-100 meters. The long-range optics are exclusive to the professional’s bolt-action and semi-auto sniper rifles and benefit from 6-14X magnification. Equip these high-powered optics when engaging targets beyond 100 meters. Handguns have their own optics which function like miniaturized versions of the close-range red dot sights.
Optics
Close Range
Optic
Name
Cost
Description
Reflex (RDS)
$1,500
Red dot sight with a bright aiming point and clear sight picture for rapid target acquisition and tracking.
Kobra (RDS)
$2,700
Russian reflex sight with a T bar reticle designed for CQB that keeps the point of aim clear.
HOLO (1X)
$3,000
A holographic open sight for up to mid-range engagements. The reticle features a .65 MOA ring with a 1 MOA dot.
Comp M45 (RDS)
$1,800
A modern close combat optic, the Comp M4S has a battery compartment located low on one side to power the red dot reticle.
Micro T1 (RDS)
$3,000
A lightweight rugged red dot sight, the Micro T1 is a great choice for a short-range optic.
SRS 02 (GDS)
$2,400
The SRS02 is a sealed reflex sight that takes up little rail space and has a green 1.75 MOA dot for aiming.
PK-AS (1X)
$3,300
Russian unmagnified holographic sight with excellent light gathering capabilities and a clear field of view.
IRNV (IR 1X)
$9,000
Infrared night vision scope that makes heat signatures visible in low light. Vulnerable to blinding effects.
FLIR (IR 1X)
$16,800
Thermal sights with white hot on cold black view mode and 2X magnification. Very vulnerable to blinding effects.
Medium Range
Optic
Name
Cost
Description
M145 (3.4X)
$9,600
Fixed-power 3.4x Machine Gun Optic designed for medium- to long-range engagements.
Prisma (3.4X)
$3,000
3.4x magnification with a cross and dot reticle. Best used in mid- to long-range fights.
PO (3.5X)
$2,100
3.5x scope with a circle-and-dot reticle designed for medium- to long-range engagements.
ACOG (4X)
$7,800
Fixed-power 4x Advanced Combat Optic Gunsight for use in bright to low light at medium-range.
PSO-1 (4X)
$1,500
Fixed-power 4x Russian-made medium-range scope.
Long Range
Optic
Name
Cost
Description
TA 648 (6X)
$6,000
A 6x magnification self-luminous tactical rifle sight with ballistic drop compensator incorporated in the reticle.
PKS-07 (7X)
$3,000
7x magnification Russian marksman daylight scope for engaging targets over long distances.
Rifle Scope (8X)
$10,800
US-made 8x magnification rifle scope with ballistic drop compensator to aid in long range fire.
Hunter (14X)
$1,200
High magnification 14x scope for accurate shooting in long range situations.
Handguns
Optic
Name
Cost
Description
Improved Iron Sights
$600
Replaces the standard iron sights with a set of rapid acquisition Improved Iron Sights for a clear sight picture.
Mini (RDS)
$1,500
The Ruggedized Miniature Reflex sight is designed to be mounted on pistols. Allows for fast target acquisition and easy tracking.
Delta (RDS)
$1,050
Compact 3.5 MOA red dot sight for handguns featuring a triangular reticle.
Accessories
These weapon attachments offer some helpful tactical enhancements. The canted iron sights and RDS are great additions to your weapon when using a medium- or long-range optic, offering secondary sight/optic with no magnification, ideal for close-range. The flash light and tactical lights come in handy in low-light environments, temporarily blinding your opponents. The laser sight gives your weapon better hip fire accuracy, allowing for tighter shot groups in close quarters. Some weapons aren’t equipped with a stock by default, so consider adding one to increase control. If you’re carrying a bolt-action sniper rifle, consider using the straight pull to stay on-target (zoomed in) while operating the bolt and chambering a new round. But the extended magazine remains the most popular accessory in this category, increasing the magazine capacity of your weapon. This varies from weapon to weapon.
Accessory
Name
Cost
Description
Canted Iron Sights
$600
Iron sights canted at a 45 degree angle for close-range target acquisition, even when equipped with a magnified scope.
Canted RDS
$600
Mini red dot sight canted at a 45 degree angle for close-range target acquisition, even when equipped with a magnified scope.
Extended Magazine
$6,000
Magazine with additional rounds for less frequent reloading. Adds a slight penalty to maneuverability.
Flash Light
$1,200
Lights up dark corners. Especially blinding against IRNV and FLIR optics. Be careful as it can give your position away.
Tactical Light
$1,500
Light automatically activated when you aim your weapon. Especially blinding against IRNV and FLIR optics. Can be toggled off for stealth.
Laser Sight
$1,800
Bright red laser sight improves unaimed fire, making shots more predictable.
Stock
$6,000
Adding a stock increases weapon control during rapid fire.
Straight Pull
$4,800
Allows the shooter to stay in scope view when rechambering, allowing for better target following and shot observation.
.338 Magnum
$100,000
Special .338 caliber Magnum ammunition. Increases effective range and damage against vehicles.
Muzzles
By adding these attachments to your weapon’s barrel, you can make slight adjustments in ballistic performance. Muzzle brakes and compensators are great for dampening a weapon’s recoil. If you seek greater accuracy, attach a heavy barrel. Flash hiders reduce muzzle flash, making it easier to go unnoticed. The suppressors keep you off the minimap, but they also reduce a weapon’s damage and range. The shotgun chokes modify the shot spread, improving their accuracy and lethality at range.
Muzzle
Name
Cost
Description
Muzzle Brake
$1,200
Reduces felt recoil, making the weapon more controllable in rapid fire.
Compensator
$900
Reduces vertical recoil by venting muzzle gasses upwards, improving control at a cost to accuracy.
Flash Hider
$600
Reduces or eliminates muzzle flash, making it easier to see the target and harder for enemies to observe the shot origin.
Heavy Barrel
$3,300
Free floating heavy barrel improves aimed fire accuracy and slightly decreases recoil, but decreases maneuverability.
Suppressor
$5,400
Sound suppressor that decreases the audibility of muzzle reports and does not show your position on the minimap. Also reduces bullet velocity and increases bullet drop.
Full Choke
$3,900
Significantly tightens shotgun spread for improved accuracy, but has penalties for control and unaimed fire.
Modified Choke
$4,200
Moderately tightens shotgun spread for improved accuracy, but has penalties for control and unaimed fire.
Grips
Some weapons can be equipped with foregrips, adding better control. The angled foregrip is best equipped on battle rifles. This reduces the recoil of the first shot, making follow-up shots much more accurate. The stubby grip works well on a variety of automatic weapons, making auto fire more accurate. Or attach the vertical grip, allowing for better control while moving and firing from the hip. This works well on carbines and SMGs when operating in close quarter environments.
Grip
Name
Cost
Description
Angled Grip
$3,000
Angled foregrip that positions the shooter’s off-hand high on the centerline of the bore. Improves control by reducing first shot recoil.
Stubby Grip
$1,200
The reduced length of this foregrip makes for a lightweight and strong point of control. Improves accuracy by reducing the rapid fire penalty and slightly increases maneuverability.
Vertical Grip
$4,200
Vertical foregrip that provides greater stability when firing your weapon while moving. Also makes the weapon slightly more stable in unaimed fire.