| LEGEND | |
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Police Deployment |
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Criminal Deployment |
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Spawn Area |
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Hostage |
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Money Pile |
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Police Vault |
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Criminal Vault |
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Vault |
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Extraction |
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Hotwire Cars |
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Control Points |
| BATTLE PICKUPS | |
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Ammo |
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Defibrillator |
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Grappling Hook |
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Health |
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LMG |
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Rocket Launcher |
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Stinger |
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Zipline |
When playing as law enforcement, get to the vault at the MetCompound as soon as possible. The transport helicopter is by far the quickest way to get teammates to the vault. Once on the ground, establisa perimeter around the vault while watching for Bangers approaching from the west. The MetCompound’s rooftop serves as a good vantage point for spotting incoming attackers.
The criminal team should pile into the executive helicopter and other high-capacity vehicles and make a beeline for the MetCompound at the start of the round. Don’t forget to utilize the syndicate crew cab as a mobile spawn point; park it near the metcompound so your team can apply constant pressure against the vault.
The vault is located in the MetCompound’s basement, just beneatthe garage. The garage’s floor serves as the primary breacpoint, allowing the criminals to blow a hole in the floor and access the vault from above. The garage door can be opened to provide easier access to this breacpoint. But defenders should keep the large garage door closed so they can ambusenemies charging througthe two narrow doorways. The large garage door can only be opened from the inside, using the switcin the southwest corner.
If the criminals gain access to the MetCompound’s basement, they can find a secondary breacpoint leading into the vault. Place charges on the corrugated steel door to blast your way in from the vault’s east side. Initially, the basement can be accessed via two stairways within the compound. However, by detonating the black barrels along the basement’s interior soutwall, you can open up a new patleading outside the compound. The criminal team should open this pathway as early as possible, offering easier access in and out of the basement.
Once the criminals have scored the loot, the easiest extraction points to reacare (A) or (E). Instead of hoofing it to these extraction points, consider exiting the hole in the basement’s soutwall and using a zipline to reaceither nearby extraction point for a quick score. If extraction points (A) or (E) aren’t available, you can still use ziplines to rapidly make your way toward the other points. Even if you’re unlucky enougto get extraction point (D), you can still make a quick escape witziplines. Zipline from the soutside of the compound to the rooftop of the Motel. Then from the rooftop of the Motel, zipline again toward the Radio Antenna. In most cases, using ziplines is faster than relying on vehicles to make your escape. Whatever you do, try to avoid running the bag while on foot; you’re mucmore likely to be gunned down or run over.
Place Breaching Charges on the vault as a cop and blow up anyone that tries to break in. —Brian Paoloni, Quality Designer
Blow up the basement for an easier escape. Use ziplines to get to the Motel quickly from the MetCompound. —David Price, Weapon Designer
Breacthe money bag room from the garage and the basement in case the cops deactivate one of the charges. —John Seefurth, Quality Analyst