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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Classes and Weapons

Melee Weapons

If you’ve managed to sneak up on an opponent, instead of shooting them, consider performing a melee strike for a non-lethal takedown or an instant kill. Avoid using melee weapons during face-to-face confrontations as you’re likely to get shot in the face as you swing your weapon like a crazed madman. It takes two hits from your melee weapon to take out an opponent with a frontal attack. But it’s faster and safer to attack from behind. There are two categories of melee weapons in Hardline: blunt and sharp.

Ready for Action

You can run faster while having a melee weapon (or secondary weapon) equipped.

Blunt Weapons

By default, all players are equipped with a blunt weapon, carrying the police baton for law enforcement or baseball bat for the criminals. When attacking an opponent from behind, the blunt weapons allow for a non-lethal takedown. Your incapacitated opponent can then be interrogated, revealing the locations of their teammates on the minimap. More blunt weapons can be purchased, unlocked in Battlepacks, or earned by completing assignments. Although they look slightly different and have unique animations, all blunt weapons function the same way.

Weapon Name Faction Cost/Unlock
Police Baton Law Enforcement —
Baseball Bat Criminals —
Blackjack Both Battlepack Item
Breaching Hammer Law Enforcement $1,000
Collapsible Baton Law Enforcement $1,000
Nightstick Law Enforcement Battlepack Item
Gold Hammer Law Enforcement Complete Ground Vehicle Syndicate
Gold Baton Law Enforcement Complete Air Vehicle Syndicate
Crowbar Criminals Battlepack Item
Golf Club Criminals Battlepack Item
Lead Pipe Criminals Battlepack Item
Sledge Hammer Criminals $1,000
Gold Golf Club Criminals Complete Black Hat Syndicate
Gold Lead Pipe Criminals Complete Gun Syndicate
Gold Sledge Hammer Criminals Complete Elite Player Syndicate
Gold Crowbar Criminals Complete Water Vehicle Syndicate

Sharp Weapons

If you’re not interested in interrogating your opponent, move in for the kill using a sharp weapon. These are mostly knives and bladed weapons designed for stabbing and slicing. Performing a melee strike from behind while using one of these weapons results in an instant kill. If performing a frontal attack, it can take up to two strikes to kill. And unlike Battlefield 4, there is no way to counter a frontal attack. With the exception of the criminal team’s machete, there are no sharp weapons available for purchase. Instead, they must be retrieved from Battlepacks or earned by completing assignments.

Weapon Name Faction Cost/Unlock
Knife Both Battlepack Item
Boot Both Battlepack Item
Bowie Both Battlepack Item
Carbon Fiber Both Battlepack Item
Scout Both Battlepack Item
Survival Both Battlepack Item
Trench Both Battlepack Item
ACB-90 Criminals Battlepack Item
Machete Criminals $1,000
Shank Criminals Battlepack Item
Gold Knife Both Complete Gray Hat Syndicate
Gold Boot Both Complete White Hat Syndicate
Gold Scout Both Complete Game Mode Syndicate
Gold Seal Both Complete Close Range Syndicate
Gold Survival Both Complete Criminal Syndicate
Gold Trench Both Complete Justice Syndicate
Gold Machete Criminals Complete Progression Syndicate

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