Starting Loadout
Slot |
Equipment |
| Primary Weapon | MP5K |
| Secondary Weapon | .38 Snub |
| Gadget One | M320 HE/M79 |
| Gadget Two | — |
| Grenade | M67 Frag |
| Melee | Police Baton/Baseball Bat |
Strengths: Close-quarter specialist; vehicle repair
Weaknesses: Weak long-range performance
If you’re expecting the mechanic to play just like engineers from previous Battlefield games, then you’re in for a few surprises. For one, the mechanic relies solely on submachine guns as their primary weapon. This significantly limits the range at which the mechanic is effective, making them best suited for close quarter combat, where the SMGs really shine. Instead of carrying a rocket launcher, the mechanic comes equipped with a grenade launcher, maintaining some decent anti-vehicle capability. Light-skinned vehicles can be destroyed with one hit. In addition to demolishing vehicles, the mechanic can also repair them with the Repair Tool gadget. Repairing occupied friendly vehicles earns you repair points, a great way to supplement your score. The mechanic also has access to a Satellite Phone, which functions as a spawn beacon, ideal for keeping your squad near the action. Or equip the new Sabotage gadget and booby-trap objectives and other strategic areas, surprising your opponents with a fiery explosion. So while the mechanic is slightly different than the engineer, once you find the mechanic’s niche there’s no denying its effectiveness in any squad.
Reputation Perks
Level 1
Perk |
Name |
Description |
| Extra Grenade | You can carry an additional grenade, whether it’s a frag, flashbang, or other throwable. | |
|
|
Flak Jacket | Reduces explosive damage, allowing the wearer to survive an otherwise lethal blast. |
Level 2
Perk |
Name |
Description |
| Extra 40mm Grenades | Increases the amount of carried 40mm grenade launcher ammunition. | |
|
|
Fast Repair | Increases the effectiveness of the Repair Tool. |
Level 3
Perk |
Name |
Description |
| Fast Aim | All that time on the firing range has paid off—you can bring your weapon to bear faster when aiming down sights. | |
|
|
Delayed Trigger | Laser Tripmines and Sabotage have an extra delay before triggering, giving you a chance to avoid them. |
Level 4
Perk |
Name |
Description |
| Fast Reload | Practice makes perfect—you can reload your weapons much faster. | |
|
|
Fast Swap | Knowing your equipment and practicing transitions allows you to rapidly swap between weapons and gadgets. |
Mechanic Weapons
Submachine Guns
The submachine guns associated with the mechanic class are designed for close quarter combat. In fact, many of these SMGs outperform the larger carbines and assault rifles at close range, hitting harder and killing faster, with blistering rates of fire. But the SMGs are quickly outclassed by their larger counterparts when engagement ranges increase beyond 20 meters. So make an effort to avoid wide-open spaces when carrying an SMG.
MP5K
$0
The MP5K is a shortened version of the MP5, used by security forces and law enforcement world-wide. This gun is extremely short and lightweight, making it faster to bring to bear than larger firearms.
UMP-45
$10,200
The UMP was originally designed as a counterpart to the MP5 to provide more stopping power. The .45 caliber round hits hard, but makes the weapon more difficult to control.
MPX
$19,800
The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable SMGs.
K10
$33,000
Even firing a .45 caliber round at a high rate of fire, the K10 SMG is easily controlled due to its unique recoil compensation system. The K10 fires at a blistering 1,200 rounds per minute.
Uzi
$18,000
The Uzi is an open-bolt, blowback-operated submachine gun, one of the first designs to house the magazine in the pistol grip. The Uzi has better accuracy at medium range than other SMGs.
P90
$30,000
The P90 is a compact but powerful firearm designed for special forces and counter-terrorist groups. The 5.7x28mm cartridge is smaller than other rounds, allowing for greater magazine capacity.
M/45
$9,000
The M/45 was developed at the end of WWII, but this variant has been adapted for modern modularity. With a comparatively low cyclic rate, the M/45 is relatively easy to control.
FMG9
ENFORCER SYNDICATE 
The FMG9 is one of a new generation of lightweight folding submachine guns that can be easily concealed or disguised. The FMG9 is only slightly larger than a pistol, making it good in close quarters.
Revolvers
The revolver sidearms carried by the mechanic stand in stark contrast to the SMGs, making them an excellent backup weapon, balancing some of the class’s deficiencies. What they lack in magazine capacity and rate of fire, the revolvers make up for in range, accuracy, and stopping power. When operating in large, open areas, consider switching to your revolver. These handguns are more effective at intermediate ranges than the SMGs.
.38 snub
$0
With a barrel length of fewer than 3” the Snub .38 is a popular firearm with law enforcement. The .38 Snub fires as fast as you can work the trigger.
.357 RS
$16,800
A hard-hitting reliable revolver, the .357 RS is a favorite of law enforcement. The .357 RS’s cylinder can hold more rounds than the other revolvers.
.44 magnum
$16,800
The .44 Magnum is a powerful 6-shot high-caliber revolver. Hard-hitting, the .44 is good at close range, as the high recoil can be difficult to manage when firing off a string of shots.
.410 Jury
mechanic Assignment 2 
Often referred to as the ultimate CQ handgun, this revolver fires buckshot-packed shells. The Jury is best used up close.
Mechanic Gadgets
M320 HE
$0
It’s not exactly clear how law enforcement got ahold of this baby. A breach-loading launcher, it fires a 40mm high-explosive grenade that is effective against light vehicles and agents.
Field Notes
The M320 HE grenade launcher, available only to law enforcement, fires explosive 40mm rounds, perfect for destroying vehicles, punching holes in walls, or hitting distant opponents with indirect fire. The horizontal marks superimposed on the HUD help determine barrel elevation prior to firing. Unlike traditional firearms, the M320 HE is an indirect fire weapon, meaning rounds are lobbed toward distant targets, flying an arc-like trajectory. Aim high to hit distant targets. As a result, the weapon isn’t very accurate beyond 100 meters. However, with practice, the M320 HE is a very formidable weapons platform. You only get four shots, though, so make them count. More ammo can be retrieved from an enforcer’s Ammo Box.
M79
$0
The surplus grenade launcher was probably not obtained through legal channels. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.
Field Notes
It may be an older design, but the criminals’ M79 grenade launcher still packs a punch, performing just like the police M320 HE. When engaging targets at close range, aim down the weapon’s sights for direct fire. But when lobbing grenades at distant targets, zoom out and use the horizontal marks on the HUD to gauge the proper angle before firing. Watch where the grenade falls, then make adjustments. Lower your aim if the grenade overshot the target, or aim higher if the grenade fell short. But with only four shots, you want to stay close to an enforcer with an Ammo Box.
Repair Tool
$5,400
Hand-held oxy-fuel welding and cutting torch that repairs friendly vehicles and damages enemy vehicles and agents.
Field Notes
The mechanic’s Repair Tool is the only way to repair disabled vehicles. To deploy, simply stand next to a damaged vehicle (while aiming at it) and hold down the trigger. Watch the circular meter in the center of the HUD fill in a clockwise fashion. Once the meter is completely filled, the vehicle is fully repaired. You’re vulnerable while using this tool, so make sure you have adequate cover. Put the vehicle between yourself and incoming fire while conducting repairs. Some vehicles allow you to use a repair tool while sitting in a passenger seat, letting you conduct repairs while within the confines of the vehicle. This is a great tactic when riding around in a transport helicopter. Repairing vehicles manned by a team or squadmate earns you repair points—a great way to boost your score. The Repair Tool can also be turned against enemies. Torching an occupied enemy vehicle causes it to lose health rapidly, but be careful when using the Repair Tool on an enemy vehicle. If the vehicle’s health is completely depleted, it explodes, potentially killing you. In addition to damaging enemy vehicles, the repair tool is also lethal against enemy infantry. All it takes is a quick hit with this torch to send your opponent back to the deployment screen.
Satellite Phone
$27,000
The Satellite Phone provides a new spawn location for you or members of your squad.
Field Notes
It isn’t cheap, but the Satellite Phone can make all the difference during close matches, allowing your squad to spawn close to the action or hotly-contested objectives. This unit is approximately the size of a laptop computer and must be placed on a flat surface. When equipped, a green flashing image of the satellite phone appears on the ground when you’ve found a suitable location. Press the fire button/key to deploy it. This gadget provides a new spawn point on the deployment screen, accessible only by you and members of your squad. When spawning on the Satellite Phone, you automatically appear right next to the gadget. Unlike spawn beacons in previous Battlefield games, you never parachute in. While the Satellite Phone is handy, it can be exploited by your opponents. Instead of destroying the gadget, enemies may simply camp it, mowing down your squad as they spawn. Be mindful of enemy activity around the Satellite Phone before spawning into the game. You can retrieve and move your Satellite Phone to a new location if spawning issues persist. Each mechanic can deploy one at a time. Your squad can have multiple Satellite Phones deployed simultaneously, as long as they were deployed by separate mechanics.
Sabotage
$30,000
Sabotage bomb that can be used to trap vehicles, objectives, and interaction points. Detonates when used by an unsuspecting enemy. Look for the blinking light! Can be disarmed by the Repair Tool, shot, or exploded.
Field Notes
This sneaky little device is new to Hardline, giving the mechanic the ability to booby-trap objectives and other key locations. But when it comes to deployment, Sabotage isn’t as versatile as the enforcer’s breaching charges. Sabotage can only be placed in predetermined locations on any given map or game mode. When equipped, look for the white explosive charge icon on the HUD to locate areas where Sabotage can be placed. When you see this icon, press the fire button/key to deploy Sabotage. Place this gadget directly on objectives like the money pile in Heist or on Hotwire vehicles in Hotwire. Sabotage can also be used to Booby-Trap battle pickups like the LMGs, rocket launchers, and Stingers. Once placed, you don’t have to do anything. Sabotage explodes automatically when an enemy interacts with the booby-trapped object. So before interacting with these objects, look for the flashing red light to locate Sabotage gadgets placed by your opponents. Take a step back and shoot the gadget to detonate it.
Armored Insert
$33,000
Armored Insert offers a layer of protection from ballistic damage to the torso, giving the wearer extra time to respond to a threat.
Field Notes
The Armored Insert is a passive gadget, worn by the mechanic to reduce gunfire damage dealt to the front and back of your character’s torso. You don’t have to do anything to activate it. Given the chaotic close quarter engagements the mechanic is likely to participate in, this gadget can be an absolute lifesaver during one-on-one duels, but keep your expectations in-check. This is by no-means an invincibility upgrade. Instead, it simply buys you a bit more time during firefights, giving you a slight advantage. It does not reduce damage dealt to your character’s head or limbs. It also doesn’t protect you from explosions, fall damage, or roadkills. But since most players aim for center mass, this gadget reduces the damage of most incoming rounds that strike you, giving you slightly more time to retaliate or escape.
Mechanic Tactics
Playing as a mechanic means you are right in the middle of the action. Move fast, watch your back, and try not to get surrounded as you push through enemy lines. Be sure to set up satellite phones to make sure your squad is always deploying near you to keep the pressure on the enemy.
Keep your grenade launcher close and be ready to bring it out at any moment. Battlefield: Hardline’s fast paced maps don’t give you much time to react and get ready for an oncoming vehicle. Equipping your grenade launcher without hesitation saves your life and gives you the chance to rack up multiples kills at a time when a fully loaded sedan or utility van comes racing at you at full-speed. Any combination of having the satellite phone, sabotage, and/or the armored insert equipped gives you the ability to barricade any room or hallway and protect yourself from more or less an entire squad, as long as you bottleneck them as they come for you.
Sitting in the passenger seat with a repair tool is more than just useful for keeping yourself alive. As long as you don’t get hit by a rocket launcher you can keep your Hotwire cars up for a significant amount of time, granting you several Hotwire Cruising coins. Collect 50 of those and you’ve earned yourself the Hotwire Cruising Bounty.
The mechanic’s primary weapon is a close-ranged SMG, so use the zipline and M18 smoke grenades to get close to your opponent then unload your magazine in rapid succession to riddle them with bullets.