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Battlefield Hardline eGuide
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Contents

  • Introduction
    • Whats New?
  • The Academy
    • Basics
    • Police Training
  • Walkthrough
    • Prologue
    • Episode 1: Back to School
    • Episode 2: Checking Out
    • Episode 3: Gator Bait
    • Episode 4: Case Closed
    • Episode 5: Gauntlet
    • Episode 6: Out of Business
    • Episode 7: Glass Houses
    • Episode 8: Sovereign Land
    • Episode 9: Independence Day
    • Episode 10: Legacy
    • Unlocking Weapons & Gadgets
  • Case Files & Warrants
    • Case Files
      • Overview
      • The Hot Shot File
      • Hot Shot Supply Chain
      • The Elmore Hotel
      • Internal Affairs
      • Power Play
      • The Boomer Connection
      • Preferred Outcomes
    • Suspects With Warrants
      • Overview
      • Suspect List
  • Classes and Weapons
    • Overview
    • Operator
    • Mechanic
    • Enforcer
    • Professional
    • Weapon Customization
    • Special Weapons
    • Universal Gadgets
    • Grenades
    • Melee Weapons
    • Battle Pickups
  • Multiplayer: Getting Started
    • Overview
    • Combat Basics
    • Squad Play
    • Progression and Economy
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Multiplayer Maps
    • Bank Job
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • The Block
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Derailed
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Downtown
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Dust Bowl
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Everglades
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Growhouse
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Hollywood Heights
      • Overview
      • Heist
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
    • Riptide
      • Overview
      • Heist
      • Hotwire
      • Blood Money
      • Conquest
      • Team Deathmatch
      • Crosshair
      • Rescue
  • Appendix
    • Multiplayer Scoring
    • Multiplayer Awards
    • Game Mode Assignments
    • Weapon Assignments
    • Melee Assignments
    • Vehicle Assignments
    • Class Assignments
    • Syndicate Assignments
    • Squad Assignments
    • Hacker
    • Single Player Achievements / Trophies

Battlefield Hardline Guide › Multiplayer Maps › Bank Job

Conquest

LEGEND
Police Deployment
Criminal Deployment
Control Points
BATTLE PICKUPS
Ammo
Defibrillator
Grappling Hook
Health
LMG
Rocket Launcher
Stinger
Zipline
  • With only three control points up for grabs on this compact map, the law enforcement team needs to figure out where they’re going to make their stand. Instead of rushing for the Bank (B), make a move for the Parking Garage (A) and Plaza (C) early during the round. While the Parking Garage (A) can be defended directly, it helps to have defenders posted on the Bank’s rooftop when it comes to defending the Plaza (C).

Use the vault door to slow your opponents’ access between the Bank and Plaza. Use the Bank’s roof and ziplines to quickly get from point to point. —Evan Champlin, Senior Multiplayer Level Designer

  • The criminal team has a good chance of capturing the Bank (B) before SWAT can move into position. But don’t just focus on this central control point. Grab the Plaza (C) as well. Utilizing the hole in the vault’s wall, it’s easy to transition from the Bank (B) and Plaza (C), moving through the Restaurant. By locking down these adjacent control points the criminal team has a good chance of holding out for a win.
  • None of the control points in this Conquest match spawn vehicles. But that doesn’t mean the control points are equal. Due to its central location, the Bank (B) is likely to see the heaviest action, switching hands multiple times throughout the course of the match. This is a good place to avoid unless you have the skills to mop-up at close range. The Plaza (C) is likely to change hands frequently too since it’s rather exposed and vulnerable to attacks from the Bank’s rooftop. The Parking Garage (A), on the other hand, is much more defensible. The control point is located on the garage’s third floor, making it a bit difficult for attackers to approach unless they zipline across from the Bank’s rooftop.
  • Before deploying into a Conquest match, take into consideration what area of the map you’ll be operating in. If you’re going to be in the Parking Garage (A) or Plaza (C) consider spawning as an operator or professional and prepare to engage opponents on the Bank’s roof or in the streets. If deploying near the Bank’s (B) interior control point, the close quarter weapons of the mechanic and enforcer give you an edge. Although the Bank’s rooftop offers no control point to attack or defend, operators and professionals can make a difference here especially when engaging traffic around the Parking Garage (A) and Plaza (C).

If you are having trouble taking the control point in the Parking Garage, go to the roof of the Bank and fire across or use a grappling hook to climb up. —David Price, Weapon Designer

Provide cover from the roof so teammates can hold the control points easier. —John Seefurth, Quality Analyst

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