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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Warzone

Summit

Description: The half-real spaces at the heart of Kamchatka slowly turn over the long march of eons, bent towards great works devised by long-dead dreamers.

Game Mode: Warzone Assault

Objectives

Objective 1: Fortress

Attack

Starting on the Cargo Dock, the attacking team spawns within a few meters of the Fortress, giving them the chance to open the battle with a quick assault. The most direct route into the Fortress is through the entrance on the Fortress Deck. But the frontal approach is often met with heavy resistance, particularly once the defending team has established a solid foothold inside. Instead, hook right, using the accelerator pad to launch yourself to the Sidewalk—from there you can enter from the eastern Fortress Balcony. Or go left and enter through the western Fortress Balcony. These flanking routes give your team a much better chance of infiltrating the Fortress. Once inside, occupy the high ground and watch for defenders rushing in from the east side. Form a line at the Fortress Garage and eastern Fortress Balcony in an effort to keep the defending team outside.

Defend

Expect to encounter attackers within seconds of the battle’s start, pushing inside the Fortress from Fortress Deck’s entrance. Establish positions on the central platforms in the center of the Fortress and engage the attackers from mid- to long range—Battle Rifles and DMRs work well here. There are no entrances on the north side of the Fortress, so keep your focus on the three entrances on the south side. Keep an eye open for opponents moving along the Basement floor—these enemies are vulnerable to grenades and Ground Pound attacks. Pressure from the Cargo Deck is relentless, so attempt to counter it—loop around the Fortress, through the Outpost and Tunnel, to flank the attackers on the Fortress Balcony. Applying pressure from this side helps stem the flow of attackers rushing into the Fortress. If possible, try to pin your opponents down on the Cargo Deck.

Objective 2: Armory

Attack

Once the Fortress has been captured, waste no time advancing toward the Armory. Crossing the open terrain between the Fortress and Armory can be dangerous, especially if the defenders have deployed vehicles. To avoid detection, consider advancing along the Sidewalk, toward the Shipping Bay. Use the Shipping Bay as a staging area for attacks on the Armory. From this flanking positon you can also engage opponents attempting to reinforce the Armory from the base. As usual, entering the Armory from the ground floor is dangerous, so use the surrounding objects to access the Roof. Jump and clamber atop the Supply Yard structure, then jump, thrust, and clamber onto the Roof. Or approach from the north side, using the large crate to jump and clamber onto the Roof’s balcony. From the Roof you can lob grenades down the ramp into the Armory’s interior. The Roof also provides a good view to the east, ideal for picking off the enemy reinforcements.

Defend

If the Fortress can’t be held, prepare to fall back and consolidate your forces around the Armory. Instead of hunkering down inside the Armory, establish a line of defense on the east side of the Fortress. The attackers are most vulnerable as they exit the Fortress—use the Fortress Garage and eastern Fortress Balcony exits as chokepoints. Patrol the area between the Fortress and Armory with Warthogs, Ghosts, and any other available vehicles while sharpshooters take up positions on the Supply Yard structure. The longer you can keep the attackers pinned down in the Fortress, the greater chance you have of holding out for a win. Defending the Armory itself should be a last resort. This is a very compact objective that can be overrun very quickly. Keep at least a couple of Spartans on the Armory Roof to contest any sneaky capture attempts.

Objective 3: Base/Core

Attack

Capturing the Armory opens access to the base and Enemy Core. If you’ve been saving vehicle REQ cards, now’s the time to use them. Attacking the Home Base without vehicle support is extremely tough, so push forward with the aid of Ghosts, Warthogs, Scorpions, Wraiths, or Mantises. The defenders are likely to have both Base Gates heavily defended. In such instances, vehicle support is vital for crashing through these perimeter defenses. But vehicles alone can’t win the battle—they can’t gain access to the Enemy Core. So lead the way with vehicles while Spartans follow behind and attack the Core. Rapid-fire and explosive weapons work well when damaging the Core. Always be ready to fend off enemy Marines and Spartans entering the Core’s chamber—incoming grenades are a constant threat here. Two or three Spartans are usually adequate for taking down the Core. The rest of the team should focus on keeping defenders out of the Core chamber.

Defend

If the Armory falls, holding back the attackers at the Home Base is the defending team’s last chance for a victory. Fortunately, the Home Base is a strong, fortified positon. But you’ll need vehicle support to keep the attackers from infiltrating. Park whatever ground vehicles you have at each of the Base Gates. If you have access to aerial vehicles, get Banshees or Phaetons into the air as soon as possible—use them to strafe the attacking team as they cross the open terrain between the Armory and base. While defending the Core is key, don’t fall back to this location until the attackers have breached the Base Gates. Instead, keep the bulk of your forces near the Base Gates while a few skirmishers push forward to harass attackers in the Yard. The longer you can keep the attackers pinned down in the Yard and Armory, the greater your chances of holding out for an upset.

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