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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 5: Unconfirmed

Major Firefight: Apogee Mine

As you might expect, Apogee Station’s spacious mine is packed with Prometheans, namely Soldiers and Crawlers. There are more Soldier Snipers down here, so keep near cover and look for their laser sights. Activating the auto-turrets in each half of the mine makes matters much easier.

Recommended Loadout

You can’t go wrong with a DMR in this spacious area. You can find DMRs around the mine, but it’s better if you’re able to bring one with you into the fray. (There were DMRs in a case back at the entrance to Quarry 6C 8, but you can’t go back there for them once you’re inside the mine.) Also, bring the Railgun that’s found in the quarry’s exterior ventilation duct 12; it helps with defeating the Soldiers that wear heavy armor.

Pick off the first few Soldiers, including the one that’s grabbing a SAW from a nearby UNSC weapon rack, and the two Snipers that sight you from afar. Engage Artemis afterward to detect a turret control mechanism in the control room on the right 14. Head upstairs and enter the control room, then activate the controls to unleash the mine’s auto-turret on the Prometheans. With the auto-turret activated, circle around to the walkway on the right 15 and open fire on the Soldier and Crawlers with your DMR.

Legendary Strategy

The auto-turret won’t last long on Legendary. Take full advantage of the distraction it creates by firing your Railgun at the Soldiers and lobbing grenades at groups of foes.

It shouldn’t take long for the constructs to fall back. When they do, hop the walkway’s railing and land on the thick pipes below. Run along the outside pipe to reach a high ledge that features a Hydra Launcher, some ammo kits, and a radio encased in glass 16. Restock your DMR’s ammo and consider grabbing the Hydra before scanning the radio for intel. After that, leap to the top of the mine’s central wall 17, which is just ahead.

Mission 5 Intel Acquired (6/7)
Alternate Approach

Rather than advancing along the thick pipes on the right, you can cut over to the elevated walkway on the left 18. This walkway features a Sniper Rifle and two ammo kits, making it a good spot to defend. When the Prometheans fall back, advance along the thick pipe near the ammo kits to reach the top of the mine’s central wall 17.

You could also take the central trench down to the mine’s underbelly. This sets you up to slip past the horde of Prometheans guarding the mine’s second half. It’s a risky approach that shouldn’t be attempted on higher difficulties.

More Prometheans await in the mine’s second half, and many more spawn in to overwhelm you. There are no Snipers to worry about here—just a vast army of Soldiers and Crawlers. Unload on the enemy horde from the top of the mine’s central wall 17, ducking behind its barricades whenever you need to reload or recover your shields. If you need more ammo but don’t want to give up this excellent position, backtrack along the pipes to return to the previous perches (16, 18), where ammo kits can be found.

Having a Blast

Teammates on the low ground should make full use of the Rocket Launcher that’s leaning against the central wall. Try firing rockets at Prometheans the moment that they spawn to wipe out whole groups in one shot!

Achievement: MAverick

This Achievement asks you and a Co-op buddy to hop in a vehicle and kill 30 or more enemies during this mission. This battle is your only chance to do so, for this is the only place where you’ll find vehicles (namely Gungooses). However, with so much enemy fire and so little vehicular cover, this approach is dangerous in the extreme. You may want to try this Achievement on easier difficulty levels—there’s no shame in it!

When you’re ready to advance, make a sprinting leap from the top of the central wall, aiming to land on the stairs ahead and to the right 19 (you may need to thrust in midair to reach the stairs). Hurry upstairs to reach a control room 20, then activate the control panel you discover there to turn on auto-defense turrets around the mine. Put the nearby Sniper Rifle to use as well—you can inflict great damage from this excellent vantage. Alternatively, leap across the towers on the left to reach another great vantage with a Rocket Launcher.

Legendary Strategy

Don’t risk activating the auto-turrets too early when playing on Legendary. You could end up getting caught in the control room or simply running out of ammo while you’re there. Remain on the central wall instead, where you can easily fall back to the ammo kits at 16 or 18 for more DMR ammo. Don’t leave the safety of the wall until you’ve nothing left to kill.

When the constructs finally stop spawning, descend to the ground floor and grab the Railgun leaning against some nearby crates 21. Scale the ramps at the mine’s far end to entice more Prometheans to spawn 22, including a Soldier Captain armed with a Splinter Turret and a monstrous Knight. Use the Railgun to bring down the Soldier Captain and Knight from a safe range, finishing things off with smaller arms if need be.

With the mine finally secured, head upstairs to discover a long bridge that leads to a Forerunner structure 23. This must be what drew Blue Team to Apogee! The Chief can’t be far; hurry across the bridge to discover a deep pit leading down toward the facility’s entrance 24—but don’t drop into the pit just yet.

Instead, turn left and scale some stairs to reach a long walkway 25. Run to the walkway’s end and use Artemis to detect a UNSC data pad. Scan it for your final piece of intel, then drop into the pit 24 and advance toward the Forerunner facility.

Mission 5 Intel Acquired (7/7)

Curious devices similar to Forerunner maintenance drones hover about the pit. They zip off as you approach, flying into a nearby volcanic cavern. Follow the devices into the sweltering cave.

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