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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 14: The Breaking

Major Firefight: The Warden's Horde

The lift ferries Blue Team to an even higher section of the Gateway, where the Warden stages his biggest attack yet. Fight through multiple waves of constructs as you press toward the far door. The Knights and Soldier Snipers that appear near the end are extremely dangerous and must be approached with great caution. Never hesitate to fall back if things become dicey, or if you simply need a bit more ammo for your favorite firearm.

Recommended Loadout

The Binary Rifles dropped by the previous battle’s Soldier Snipers are excellent power weapons to carry into this battle—use them to quickly cut down the hardened targets you face at first. Incineration Cannons are also excellent for bringing down the Knights, and you can find more of them during the fight. A well-stocked LightRifle, Scattershot, or Suppressor serves as an effective backup to your power weapon.

You’re making progress, but the Warden is persistent. It summons many more Soldiers to thwart you as you step off the lift platform, including two Captains armed with deadly Splinter Turrets 11. Two lethal Beam Turrets materialize farther ahead, adding to the threat. If you still have ammo for an Incineration Cannon, fire charged shots at the Beam Turrets and Captains to bring them down fast.

Legendary Strategy

It’s important to find angles on the constructs in this battle during Legendary play. Avoid the middle ground and move around the area’s side walkways, flanking the enemy and reducing your exposure to foes on the opposing walkway. This is especially important when advancing on the Knights; neutralize the Soldier Snipers and Knight on one side of the area, then fall back, loop around, and do the same over on the other side.

More Prometheans materialize as you press forward. Crawlers spawn on the central low ground 12, while Soldier Captains armed with LightRifles and Scattershots appear on the right and left walkways. Use the Splinter Turrets dropped by the previous Soldier Captains to cripple these foes, then mop them up with smaller arms. Resist the urge to use the Incineration Cannon that’s stored near the central lookout 13, because more powerful hostiles lurk even farther ahead.

Flying Spartans

Use the accelerator pads to zip over the central low ground 12. They’ll help you flank the enemy and escape from dangerous situations. If you’re feeling bold, try performing Ground Pounds in mid-flight!

Farther ahead, the Warden summons two Knights and several Soldier Snipers to defend the far door 14. Grab the Incineration Cannon docked at the central lookout 13, charge up shots while behind cover, then pop out and blast the Knights before ducking back to safety. Wipe out both Knights with the Incineration Cannon, then turn your attention to picking off the Snipers with a LightRifle.

Legendary Strategy

As before, the Soldier Snipers armed with Binary Rifles are deadly threats when playing on Legendary. There are six Snipers, but only four of them wield Binary Rifles. Keep track of them and kill them first, then work at bringing down the Knights. Remember: Being deleted by a Binary Rifle spoils your chances of earning the Harbinger Achievement.

The mayhem doesn’t end after the Knights fall. Instead, a few more Soldier Captains spawn into the area. These wield Scattershots and will try to rush you by phasing into close quarters. Fall back to avoid being overwhelmed, and unload to halt their advance.

The far door opens after the final construct falls. Before heading through, backtrack a bit and locate a Forerunner console in the low ground between the accelerator pads 12. Scan it to unlock the mission’s final bit of intel, then continue moving toward your objective.

Mission 14 Intel Acquired (5/5)

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