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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Orion

Description: Unidentified Forerunner facilities have appeared across Delta Halo, hinting at the activation of long dormant systems.

Game Modes: Slayer, Strongholds

Orion is an open asymmetrical map with several long sight lines. Precision weapons are king here, leading to stand-off, tug-of-war style matches as both teams vie for control of the power-ups in the center no man’s land. The map’s verticality also makes it very jump- and clamber-friendly.

Featured Weapons and Power-Ups

Item Name Location Respawn Time
Damage Boost Viewpoint 2:00
Railgun Overlook 3:00
Sniper Rifle Trench 3:00

Starting Moves

  • Red Team: Grab the DMR from House and rush to Overlook while engaging the Blue Team leaving their base. This is a good way to counter early-round pushes toward Top Mid.
  • Blue Team: Take the DMR at Blue Base and move to Tower. From there, duck in and out of cover while harassing Red Team as they move toward Top Mid or the Railgun at the Overlook. You can also make a move for the Damage Boost located on the Viewpoint platform.

Power Position: Tower

How to Leverage

The Tower, near Blue Base, has a slight height advantage over the rest of the map, making it an ideal sniping perch. When possible, acquire the Sniper Rifle from the Upper Courtyard and rush to the Tower. If you can’t get the Sniper Rifle, the Railgun, a DMR, or a Battle Rifle will suffice. Use the triangular wall on the edge of the Tower for cover—duck behind this feature if you take damage, allowing your shields to recharge. This is a great place to contest access to Top Mid and the Railgun.

How to Counter

If the opposing team holds the Tower, try to pick them off from range using either the Sniper Rifle or a DMR. Even if you can’t score a kill, damaging an opponent on Tower may make them retreat. Alternatively, sneak through the lower part of the map and flank them from the Blue Rampart side.

Tactics

Running out into the open to acquire one of the power-ups can be dangerous. Toss Plasma Grenades near these weapons in an effort to launch them back toward you. The concussion of a grenade’s explosion will send the weapon flying off its weapon pad. For best results, toss a grenade on the far side of a weapon to knock it back toward you.

Top Mid is a focal point of most matches. However, players who linger here too long are vulnerable to incoming grenades. Grab the Splinter Grenades and move out before you get pinned down here.

From Tower Two you can sprint, jump, and thrust to reach the Railgun at Overlook. This is a good way to make a push to the opposite side of the map. However, this leaves you completely exposed—don’t attempt this jump if the opposing team has the Sniper Rifle or Railgun. You can also sprint, jump, and initiate a Ground Pound—cancel the Ground Pound in midair with a thrust to reach the nearby Viewpoint platform to grab the Damage Boost power-up.

The map features several high ledges that can be reached by jumping off the top of one of your teammates. Use this technique to reach spots near Courtyard and Top Mid, catching your opponents by surprise.

When traversing the lower parts of the map, crouch-walk to avoid giving away your position on the opposing team’s radar. This is a great way to sneak up on opponents who are preoccupied with long-range engagements.

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