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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 5: Unconfirmed

Salvation Lies Within

Objective: Eliminate Warden Eternal

A massive elevator lowers you down into the belly of a sweltering volcano, causing you to lose contact with Governor Sloan. There’s no turning back now; advance into the Forerunner structure ahead.

The facility is filled with unusual pods. One of them suddenly opens, releasing a towering construct that introduces itself as the Warden Eternal. The Warden states that it stands in service to Cortana, and that while the “other humans” were “approved for passage,” Fireteam Osiris is not. With a terrible blow, the Warden sends Osiris flying backward, insisting that they vacate the premises immediately.

Warden Eternal

A towering Forerunner warrior, the Warden Eternal is an extremely dangerous adversary. It is heavily armored but features a glowing weak spot on its back. When battled at range, the Warden casts out large, slow-moving orbs that home in on their target. Should an orb find its mark, the target is quickly obliterated; the blast is so severe that it can even penetrate thin forms of cover. Battling the Warden up close is equally risky, for the construct wields a massive blade to great effect. Either keep distance from the Warden and remain near thick, effective cover as you pick shots at it from afar, or thrust to avoid its melee attacks as you look to counter with close-range blasts to the Warden’s vulnerable back.

The Warden summons several Crawlers at the battle’s onset. Pick off the Crawlers as you move around the outside edge of the area, flanking the Warden. Collect a Scattershot from one of the Forerunner weapon racks on either side of the area—you’ll find it very useful for battling the Warden up close.

After thinning out the Crawlers, mark the Warden as a priority target for Osiris. Aim to blast its vulnerable back with your newfound Scattershot at every opportunity. The Warden is briefly exposed after missing an attack or during moments when it’s charging up its energy orb projectile. Thrust to one side to make the Warden miss, then counter with a blast from your Scattershot.

Alternate Approach

Don’t like fighting the Warden up close? Rather than grabbing a Scattershot, snatch a LightRifle from one of the Forerunner weapon racks near the entry point and then sprint up the outside ramps to reach an elevated position behind the Warden. Mark the Warden as a priority target and then blast its back each time your teammates manage to distract the monster. Beware of energy orbs that the Warden sends your way; the thin barricades up here won’t shield you from their full brunt, so fall back from the barricades to reduce the splash damage you suffer. If you’re feeling daring, leap out to the floating platforms to find valuable Scattershots and an Incineration Cannon.

Incineration Cannon

An advanced Forerunner weapon, the Incineration Cannon is one of the most powerful portable weapon systems available. Although slow and somewhat easy to dodge, the Incineration Cannon’s explosive bombardments will decimate anything they strike. Tap the Fire button to unleash double shots that can be lobbed over cover, or hold the button to charge up a devastating volley that’s guaranteed to cripple or destroy anything struck. Very little can survive a direct hit from this weapon.

The Warden certainly is powerful, but several blasts to its back will eventually bring it down. Headshots are also effective, but the Warden’s back is by far its greatest weak point. Advance into the facility that the Warden had been guarding after it finally falls. Something vitally important must be behind those doors; could it be Cortana and Blue Team?

Legendary Strategy

The Warden spawns Soldiers in addition to Crawlers on Legendary, adding to the battle’s insanity. The Warden itself is far more powerful on Legendary, annihilating you with practically any attack. It’s best to keep distance from all enemies on Legendary, so fall back from the start and make use of the LightRifles behind you. Try to avoid the Warden and pick off the Soldiers first, so that you may focus solely on the Warden afterward. If you’re playing with friends, spread out and flank the Warden from all sides for the best odds of striking its vulnerable back.

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