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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 14: The Breaking

Major Firefight: Warden's Last Stand

The Spartans’ repeated victories have driven the Warden to extreme measures. With Blue Team drawing close to Cortana, the Warden’s hand is forced. In this mission’s final battle, you face not one, not two, but three Wardens Eternal all at once. The combat area is spacious, but there’s nowhere to hide: All three Wardens must be defeated to clear the way to Cortana.

Recommended Loadout

The Incineration Cannons and Binary Rifles dropped by the previous battle’s Knights and Soldier Snipers are ideal firearms to bring into this high-stakes fight. Ensure that your whole team is wielding one or the other. Depending on your play style, a fully stocked LightRifle or Scattershot can function as a solid backup. Scattershots are especially effective if you’re good at thrust-dodging and blasting the Wardens’ backs, while the Binary Rifles and Incineration Cannons are ideal for battering the Wardens from afar.

Legendary Strategy

Pat yourself on the back if you’ve come this far on Legendary without your team ever dying—then immediately put your game face back on. Three Legendary Wardens is a tall order for anyone to overcome, and doing so with your Harbinger Achievement intact is challenging in the extreme. Exploit the spacious battle arena by spreading your team out—this prevents the Wardens from ganging up on you, which is deadly. Keep close to cover at all times, for on Legendary, the Wardens’ ranged attacks are fatal. Thrust to avoid being hit by them, and use the accelerator pads to give the Wardens the slip. Exploit all of the available power weapons to pile on the damage. Be ready to revive fallen comrades at any moment, but go on the defensive if a teammate dies, striving to survive until your fallen comrade(s) respawn.

Three Wardens at once? Madness! Even the odds by marking the advancing Warden as a priority target and concentrating Blue Team’s power weapon fire to bring it down as quickly as possible. Move toward one of the side platforms as you fire on the Warden, setting yourself up to collect an Incineration Cannon to replace your current power weapon when it runs out of ammo.

Taking a Pounding

If you’re feeling daring, try soaring from the accelerator pads near the Incineration Cannon platforms and then performing Ground Pounds on the Wardens. You can also use a Ground Pound to land atop the central pillars, but those areas are considered out of bounds, and you’ll be given 10 seconds to drop down and return to the battle.

When the first Warden goes down, the other two become more aggressive. Mark one as a priority target for Blue Team and try to lure it away from the other Warden. Stick close to your comrades so you can revive one another each time a Warden lands a devastating blow.

When you run out of Incineration Cannon ammo, rely on a Scattershot and LightRifle to get the job done. Use the LightRifle to pick shots at the Wardens from afar and the Scattershot to blast their faces each time they charge. Stagger the Warden with a Scattershot blast to the face, then thrust behind it and unload on its vulnerable back core. If you’re lucky, you’ll repeatedly stagger the Warden and defeat it in short order.

Achievement: Prison Break

When playing with Co-op friends on Heroic or Legendary difficulty, coordinate with your teammates and work at defeating two Wardens simultaneously—success will earn you an Achievement. Each Warden’s death throes last several seconds; defeat another Warden within this brief window to earn the Achievement. If you’re having trouble, try teaming up to wipe out the first Warden, then split up and battle the last two simultaneously.

When only one Warden remains, the monster spawns Beam Turrets to blast you from the room’s far side. Fall back from them and keep close to cover as you work at defeating the remaining Warden. The Beam Turrets will vanish after the last Warden falls, so simply avoid them as you concentrate fire on the Warden Eternal. Don’t relent until the tyrant is undone.

A ramp appears in the back of the room after all three Wardens have been defeated, and Cortana invites you to advance. Scale the ramp to finally catch up to the troublesome AI. Sadly, despite the Master Chief’s pleas, Cortana can’t be reasoned with. She places Blue Team in stasis, trapping them within a spherical structure known as the Cryptum.

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