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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Coliseum

Description: Forerunner Warrior-Servants tested themselves in this arena before facing the Flood.

Game Modes: Slayer, Capture the Flag, Strongholds

Coliseum is a symmetrical map reminiscent of Sanctuary from Halo 2 or The Pit from Halo 3. Its easily distinguishable bases allow for fortified setups and safe spawning, making this map an instant classic during competitive Slayer and Capture the Flag matches.

Featured Weapons and Power-Ups

Item Name Location Respawn Time

Rocket Launcher Yellow Tower 2:00

Sniper Rifle Green Tower 3:00

Scattershot Trench 0:10

Starting Moves

  • Make a quick push for the Rocket Launcher at the start of the match to give your team an offensive advantage. Equipped with four rockets, this weapon practically guarantees four kills. Pay close attention to when the Rocket Launcher is picked up, and be ready to grab it as soon as it respawns—it respawns every two minutes after it’s picked up. Controlling the Rocket Launcher is the best way to secure a victory in any game mode.
  • If you can’t reach the Rocket Launcher, make a move for a key weapon like the Sniper Rifle or Scattershot. Thanks to Coliseum’s long sight lines, the Sniper Rifle is ideal for picking off unsuspecting opponents at long range, particularly as they leave their base. Or grab the Scattershot and patrol the area around Top Mid.

Power Position: Top Mid

How to Leverage

Holding the area around Top Mid is key because it provides great lines of sight into each team’s base and adjacent locations like the Green and Yellow Towers—this is ideal for controlling access to the Rocket Launcher. Also, multiple elevations and clamber routes allow you to escape incoming attacks.

How to Counter

If the opposing team holds Top Mid, grab a DMR near your team’s base and flank toward the Green or Yellow Tower to get a good line of sight. While you provide long-range suppressive fire, have a teammate push from your team’s Cave or Oven to assault Top Mid. Coordinated attacks are important, so make sure at least one teammate is working with you.

Tactics

Be wary of Coliseum’s perimeter. If you’re not careful you may inadvertently jump or get knocked off the side of the map.

Get familiar with the various jumps you can make in the Fridge and Oven locations. Various clamber spots work for getting onto or around Top Mid.

Try running up the ramp-like wing of the bridge near your team’s base. If you sprint and jump off this feature, you can clamber your way up onto Top Mid. If you sprint, crouch, jump, thrust, and stabilize, you can launch yourself across the map, landing on the opposing team’s bridge.

In Capture the Flag, once you’re familiar with thrusting and throwing the flag forward, advance along or around Top Mid. This area offers multiple routes as well as decent cover for the flag carrier. Speedy, direct routes along Top Mid are the most successful. The flanking routes may leave you exposed or vulnerable to grenades.

Learn how to maneuver around (or over) the various rocks and irregular geometry on the map. Make note of which features you can jump over, clamber onto, or skirt around. Getting caught up on one of these features can put you at a serious disadvantage during a firefight.

Pro Tip

The Green Tower is the focal point on this map, allowing control of the Sniper Rifle and Rocket Launcher. The Rocket Launcher is in an open area, which makes it hard to obtain from the start unless you’re covered by allies—use precision shots or great bank grenades off the tower slides. If you can successfully obtain the Sniper Rifle, use the great sight lines on the map to pick off enemies sneaking into the base or the ones going up to the Yellow Tower. Sniping from the Caves gives you great vantage points and makes you hard to kill, given the cover surrounding you. Sniping from bridge to bridge is also huge, because you can cover your teammates as they run the flag back to the base during Capture the Flag. If the map is controlled properly, head over to the Yellow Tower to gain the best advantage of the map. But remain cautious; the enemy will target you immediately because you are the most annoying player on the map. From the Yellow Tower, you can see most of the map. Holding this position can be a game changer, especially if a player is on fire with snipe shots! Enjoy the view and easy pickings.

— Carlos “Cpt Anarchy” Morales

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