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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 4: Meridian Station

The Frontier

You arrive just in time to catch a speech given by Governor Sloan. It turns out that Meridian’s gruff governor is actually the station’s AI—and that there’s news of another group of UNSC troops somewhere in the area. Could it be Blue Team?

Objective: Listen to Station Residents

You’ve got to find out more about those UNSC troops. Begin exploring Meridian Station and listening to the locals’ conversations. Use Locke’s Artemis system to locate pairs of people taking between themselves, then get close and eavesdrop. You’ll find one pair inside the Medical Unit 2 and another in the science building 3, which is marked by a sign that reads Unit 14. After listening to their conversations, hold the Action button to pose further questions and receive additional information.

Objective: Access Terminal

It soon becomes clear that a UNSC ship was recently seen headed toward Apogee Station—another site that has fallen under attack on Meridian. Use Artemis to track down a computer terminal 4 that has more information on Apogee. Accessing this terminal raises Sloan’s suspicions, but the governor reluctantly offers Fireteam Osiris a ride to Apogee on one of his cargo Pelicans. What a pal!

Meet the Miners

Feel free to chat with other citizens as you explore Meridian Station. None of them have any vital info, but many have interesting stories and opinions to share.

Objective: Board Pelican

You’re all set to pursue Blue Team, but there’s more to see and do around Meridian Station if you’re interested. Backtrack toward the Unit 14 science building 3 and engage Artemis along the way. You’ll pinpoint a UNSC data pad that’s resting atop a trash can on the right. Scan it for intel.

Mission 4 Intel Acquired (2/8)

Vending Machine Madness

Did you notice the vending machine near the trash can with the data pad? Activate it a total of 11 times until you hear a special sound, then look to your left for a big, round surprise!

Head toward the Medical Unit next 2, passing by a small water tower on your way there. While standing near the water tower, use Artemis again to discover another UNSC data pad resting atop a square bin. Scan it for more intel.

Mission 4 Intel Acquired (3/8)

Your next target lies atop the Medical Unit building 2. Jump and climb onto the eaves above the building’s doors, then climb onto the roof. Use Artemis to track down a UNSC data pad that’s been misplaced way up here.

Mission 4 Intel Acquired (4/8)

From the height of the Medical Unit’s roof, look around and notice a nearby building with some stairs leading up to its roof 5. Sprint and jump over to this building, then go upstairs and jump up onto the tall nearby water tower, which you passed by moments ago.

Another data pad lies atop the water tower. Scan it for another piece of intel.

Mission 4 Intel Acquired (5/8)

After scanning the pad atop the water tower, drop down to the roof of the nearby supply shed 6, which features a large, yellow water drum. Scan another data pad up here for yet more intel.

Mission 4 Intel Acquired (6/8)

You’re nearly finished! Drop to the ground and run past the Medical Unit 2, heading for the station’s right fence. Run alongside the fence, moving away from the station’s entry gate until you come to another gate way up in the back-right corner 7. Nearby fires prevent you from exploring beyond this gate, but the item you’re after is right nearby. Use Artemis to find a UNSC data pad on the nearby crate and then scan it for more intel.

Mission 4 Intel Acquired (7/8)

The time has come to leave the lavishness of Meridian Station behind. Sprint toward the landing pad 8, following your objective marker to the cargo Pelican that Sloan has provided. Before hopping aboard, jump onto the crates on the left to discover Meridian Station’s very last data pad.

Mission 4 Intel Acquired (8/8)

Scan the data pad for one final piece of intel, then head for the Pelican. Climb aboard to hitch a ride to Apogee Station. Blue Team can’t evade you forever!

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