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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Armory

Grenades

Need a bit more firepower? Spartans can now carry up to six grenades, consisting of two Fragmentation Grenades, two Plasma Grenades, and two Splinter Grenades. While Spartans start every match with two Fragmentation Grenades, Plasma and Splinter Grenades can be found scattered throughout Arena maps—simply walk over these grenade pick-ups to add two to your inventory. The grenades you’re carrying are represented by icons in the top left corner of the HUD. Use the directional pad to cycle through the available grenades in your possession.

Fragmentation Grenade

The Frag Grenade is a high-explosive, dual-purpose explosive device used by UNSC forces.

Faction: UNSC

Field Notes

» All Spartans enter combat with two of these grenades, so don’t forget to use them. The Fragmentation Grenade utilizes a timed fuse—the fuse is triggered after striking a hard surface. This allows the grenade to bounce and skip off surfaces, increasing its effective range before eventual detonation. Try to score some indirect kills by bouncing these grenades around corners.

» With some practice, these grenades can be thrown great distances with reasonable precision. During Arena or Breakout matches, toss your Fragmentation Grenades at the start of a round in an effort to take out opponents rushing toward power weapons or power-ups.

» The grenade’s tendency to bounce can make it difficult to score kills with, particularly at close range. So always keep an eye on the bouncing grenade and be ready to thrust away. If you’re not careful, it may bounce back toward you.

Plasma Grenade

Covenant antipersonnel grenade. Intelligently adheres to infantry targets for maximum lethality.

Faction: Covenant

Field Notes

» The Plasma Grenade has the ability to stick to targets, making them extremely deadly during close-quarter engagements. After sticking to a target, the grenade’s internal plasma generator destabilizes, triggering an immediate devastating explosion, ideal for taking out shielded opponents. The grenade is equally effective against vehicles.

» Hitting a fast-moving Spartan with a Plasma Grenade takes some practice and skill. For starters, wait until an opponent has already thrust—this limits their ability to evade the grenade. If your target is strafing, moving laterally, lead the target before throwing. While tagging an opponent with a Plasma Grenade proves lethal, you’re much more likely to hit a nearby wall or the floor, only damaging your opponent. In such instances, be ready to finish off the target by hitting them repeatedly with a rapid-fire weapon, like an Assault Rifle.

» In Arena matches, power weapons are often located in exposed areas, watched by opponents. Instead of making a dash for one of these weapons, toss a Plasma Grenade near it. If the grenade lands on the far side of the weapon, the explosion will knock it back toward you, making it easier to acquire.

Splinter Grenade

The Splinter Grenade is a field-generating attenuation device used to damage any targets that fall within its ionization radius, eventually collapsing in a violent and deadly pulse of energy.

Faction: Forerunner

Field Notes

» When thrown, the Splinter Grenade splits open, creating an orange spiderweb-like barrier consisting of individual explosive submunitions. When approached by opponents, the submunitions swarm toward the target before exploding, dealing heavy damage. If left undisturbed, the grenade eventually explodes after a few seconds.

» The Splinter Grenade is best used to cut off access to choke points like doorways and narrow hallways. If you’re being chased, toss one of these grenades down to halt (or kill) your pursuers. These can also come in handy for limiting access to high-traffic areas where power weapons and power-ups spawn.

» You can clear out submunitions left from a Splinter Grenade by detonating another grenade in close proximity to them.

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