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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

The Rig

Description: Humanity’s ravenous engines of industry require salvaging vast amounts of rare metals from Meridian’s vitrified surface.

Game Modes: Slayer, Strongholds

The Rig is a vaulted asymmetrical map where mastering the verticality is key. This mining facility is dominated by a large central pit—watch your step or else you may fall to your death.

Featured Weapons and Power-Ups

Item Name Location Respawn Time
Plasma Caster Top Nest 2:00
Scattershot Load Zone 0:10
Sniper Rifle Drill Platform 3:00
Active Camo Hatch 2:00

Starting Moves

  • Red Team: Since you spawn on the inside of the map, make an early-round push for Tower Two—you have a good chance of reaching it before Blue Team. From Tower Two you have a good line of sight on the rest of the map—watch out for Blue Team pushing from the Drill Platform or Yellow Corner.
  • Blue Team: After spawning on the outside of the map at Lookout, grab the Scattershot at the nearby Load Zone and then rush to Tower One or Tower Two—use the Scattershot to clear out any opponents on both floors, then use Tower Two’s height advantage to engage distant opponents with your Magnum.

Power Position: Tower Two

How to Leverage

Given its height advantage, Tower Two is one of the most advantageous locations on the map—expect heavy fighting here. From its doorways and ledges, Tower Two has a clear view of the surrounding locations, ideal for engaging traffic around the Pit and Hatch. Use the Sniper Rifle, Plasma Caster, and grenades to rain down fire from this elevated perch. But always be ready to fend off attackers at close range.

How to Counter

Your best bet for taking control of Tower Two is to acquire the Active Camo on the Hatch, located in the center of the map. Active Camo allows you to roam the map while invisible, making it easy to sneak up on opponents in Tower Two. Alternatively, grab the Plasma Caster from Top Nest and lob shots into Tower 2 from Engine Two. Even if you don’t kill the occupants, the exploding plasma rounds usually cause enough fear to chase opponents out of Tower Two.

Tactics

The Active Camo is on the Hatch, a small platform above the Pit—shoot the white target-like sign beneath the Hatch to make it collapse, dropping the Active Camo onto the Drill below. From the Underpass or Load Zone, jump, thrust, and clamber onto Hatch. But don’t linger long—grab the Active Camo, activate it, and escape as quickly as possible.

During Strongholds, focus on controlling two points instead of all three. The Strongholds at Top Nest and Load Zone give you good lines of sight, allowing you to consolidate your defensive efforts near the Catwalk and surrounding perimeter areas.

Use the Tower Sneaky ledge to quietly infiltrate Tower Two. Jump and clamber onto the Tower Wall, then simply walk into Tower Sneaky, firing down on unsuspecting opponents inside Tower Two. The Tower Sneaky ledge is also a good perch to snipe from. If you fall off the outside of Tower Sneaky, try thrusting in through the outer windows of Tower Two or Tower One to avoid falling off the map.

Active Camo and the Scattershot make for a deadly combination. If you can acquire both, you can effectively stalk your prey and one-shot them at point-blank range.

Given the map’s verticality, consider using Ground Pound to quickly reach distant locations. For example, if you’re in Tower Two, you can Ground Pound toward the Hatch to grab the Active Camo.

Pro Tip

Learn the ins and outs of all maps, but for Rig, make sure you know everything about and around Tower One and Tower Two. With this being such a power position, you need to be aware of where and how to dodge grenades and how to hide or flee from opponents. You need to know to which angles you are exposed at any given location and where you can find safety at any given moment. Pay close attention to the ledges outside of the tower (Flank Steak) for a quick advantage.

— Kyle “Elamite” Elam

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