Prima Games eGuides
primagames.com Browse Redeem a code Help
Halo 5: Guardians eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Regret

Description: Artifacts collected from across Alpha Halo remain concealed within the Undiminished Entelechy’s shattered hull.

Game Modes: Slayer, Capture the Flag, Strongholds

Inspired by Midship from Halo 2, Regret is a balanced symmetrical map where fundamental skills and teamwork are more important than control of the two key pick-ups. Work to control Top Mid, and stay in constant communication with teammates to identify and counter enemy spawns and movement.

Featured Weapons and Power-Ups

Item Name Location Respawn Time
Fuel Rod Cannon Overhang 2:00
Overshield Bottom Mid 2:00

Starting Moves

  • Along with your teammates, make an aggressive push for the Overshield at Bottom Mid. Since the opposing team is likely to make the same move, be ready for a fight, lobbing grenades into Bottom Mid’s entrances in an effort to keep opponents from acquiring the Overshield.
  • If you’re not making an early-round play for the Overshield, try to grab the Fuel Rod Cannon at Overhang. While not a game changer, the Fuel Rod Cannon’s explosive firepower is a welcome asset to your team, particularly if the opposing team acquires Overshield.

Power Position: Top Mid

How to Leverage

When it comes to spotting and calling out enemy movement, few locations are better than Top Mid. Using eyes and radar it’s easy to detect what sides the opposing team is approaching from, giving you adequate time to counter, preferably with a LightRifle. Top Mid also offers plenty of cover—its elevation makes it hard for opponents to deploy grenades from the surrounding bases. Controlling Top Mid also gives your team easy access to the nearby Fuel Rod Cannon on the Overhang.

How to Counter

If the opposing team holds Top Mid, it’s really difficult to challenge this position directly. Instead, move to Bottom Mid in an effort to draw opponents off Top Mid—they’ll likely spot you on radar and give chase. You have a much better chance of winning engagements in the lower areas of the map than staging a frontal assault on Top Mid. If you succeed in drawing opponents off Top Mid, make a move to occupy it before they regroup.

Tactics

The DMRs at Red Ledge and Blue Ledge come in handy for engaging opponents at Top Mid and Overhang. If the opposing team has you pinned down in your base, the DMR is your best option for fighting your way out.

During Capture the Flag, make an effort to carry the flag across Top Mid—this is the most direct route. But before running the flag here, occupy Top Mid to secure the route. Teammates posted here can easily counter opponents chasing the flag carrier. Even if you can’t make a quick advance across Top Mid, this central location gives you more options for pushing the flag in various directions.

At Top Mid you can jump and clamber onto the two vertical structures, offering an even better height advantage. These perches also allow you to quickly jump and thrust great distances, ideal for getting the jump on unsuspecting opponents at Blue or Red Ramparts.

In most matches, engagements come down to one-on-one firefights. By roaming the map with a teammate you can greatly increase your chances of winning these fights, using combined firepower to drop isolated opponents. Teamwork is essential for countering an opponent equipped with the Overshield.

While most players like to occupy the high ground, don’t overlook the importance of roaming the lower areas of the map. Controlling traffic in Bottom Mid is crucial for locking down the Overshield. Rapid-fire weapons like the Assault Rifle and Storm Rifle are ideal for firefights in these cramped quarters.

Pro Tip

Breaking Top Mid: It is important to orchestrate a well-timed and coordinated push to Top Mid before your opponent builds a sizable lead. Play it slow to start and wait for the next Overshield to come up before using the sneaky ledge positions to work together and push one side of Top Mid together.

— Kyle “Elamite” Elam

Keep reading with a free account

The first 3 sections of Halo 5: Guardians are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPlaza NextThe Rig