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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Eden

Description: Only now—years after the Human-Covenant War—do many Andesian citizens feel secure enough to return to the metroplex centers.

Game Modes: Slayer, Strongholds

This map is a remix of Empire utilizing a similar environment and art style. However, Eden plays much differently due to the map’s asymmetrical layout and verticality. Eden’s larger size also opens up more sight lines, so be mindful of opponents wielding the Sniper Rifle.

Featured Weapons and Power-Ups

Item Name Location Respawn Time

Hydra Launcher Red Base 0:10

Rocket Launcher Turbine 2:00

Shotgun Security 0:10

Sniper Rifle Blue Nest 3:00

Starting Moves

  • Red Team:Make an early push for the Shotgun at Security. Thanks to its close proximity to Red Base, the Red Team has the best chance of reaching the Shotgun first, but speed is key. If you can’t make it to the Shotgun, grab the Hydra Launcher (at Red Base) and engage the Blue Team as they exit their base.
  • Blue Team:Use the Sniper Rifle at Blue Nest to score quick kills on the Red Team as they rush toward the Shotgun or Rocket Launcher. Alternatively, use the Blue Sneaky hole in Turbine to reach the Rocket Launcher and hoof it back to Blue Nest to help manage traffic at Security.

Power Position: Blue Base

How to Leverage

Due to its height advantage, the blue side of the map is a popular area to lock down, particularly for those equipped with the Sniper Rifle. From positions like Blue Nest, Blue Window, and Blue Platform you can engage traffic along the catwalks as well as rain down grenades into the Blue Yard and Pit.

How to Counter

If the opposing team has taken control of the blue side of the map, avoid moving through the center, where you’re most likely to be spotted and picked off. Instead, hook around the perimeter of the map, moving through Outside to flank. Such maneuvers are most successful when a teammate provides cover fire from Red Nest using the LightRifle.

Tactics

Expect heavy resistance in Security as both teams vie for control of the Shotgun. Holding down this room with the Rocket Launcher all but guarantees your team’s access to the Shotgun. However, watch out for grenades flying in from the doorways.

Try to keep a precision weapon in your loadout at all times to take advantage of the map’s long sight lines. If you can’t gain access to the Sniper Rifle or a LightRifle, use one of the Battle Rifles to reach out and hurt someone.

When entering Security from the Blue Yard, jump on the caged box and then jump and clamber onto the nearby pillar by the Catwalk—there are Pulse Grenades on top of the pillar. Use this pillar as a transition point between the Blue Yard and Security. This is a popular route when trying to secure the Shotgun.

Use the Hydra Launcher spawned at Red Base to score indirect hits on targets. Aim and lock on to your target first, then look away, firing the weapon just before the lock is broken. Firing the Hydra indirectly causes the rockets to curve toward the target, which is perfect for hitting opponents obscured by cover.

Don’t overlook the LightRifle located at Red Nest. Its high magnification and three-shot-kill capability make it a good option for engaging opponents at Blue Base. Use it as a counter-sniper weapon to pick off opponents wielding the Sniper Rifle. Peek around the gray wall at Red Nest to take shots, then strafe back into cover to avoid incoming fire.

Pro Tip

When held correctly, Catwalk is the most powerful position on the map, since it gives you a dominating presence over the center of the map. The two biggest threats are Security and Red Catwalk, so be sure to check these locations often—with every other spot you can get shot from, you can hide behind the walls or sprint away.

— Dave “Walshy” Walsh

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