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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Empire

Description: Military-industrial concerns that power the UNSC war machine are prime targets for Insurrection factions.

Game Modes: Slayer, Capture the Flag, Strongholds

A symmetrical variant of Eden, Empire is one of the smallest arena maps in Halo 5: Guardians, making for some intense close-quarter firefights—grab the Shotgun and go to work! Add the new Spartan abilities (like thrust and clamber) to the mix and you’re in for a fast-paced, chaotic match on any game mode.

Featured Weapons and Power-Ups

Item Name Location Respawn Time

Plasma Caster Outside 2:00

Shotgun Tower One 0:10

Overshield Pit 2:00

Starting Moves

  • Don’t waste any time before making a move for the Overshield. To reach it before the competition, sprint out your team’s Window, do a Spartan Charge, then thrust toward the Pit. Doing a Spartan Charge followed by a quick thrust gives you the speed necessary to reach the Overshield before anyone else—unless they do the same thing. As usual, controlling the Overshield is crucial to dictating the flow on this map, particularly during Slayer.
  • Alternatively, swap out your Assault Rifle for a Plasma Pistol, located at Turbine. In the event the opposing team secures the Overshield, the Plasma Pistol is the best way to counter it. A fully charged shot from the Plasma Pistol can instantly drain the shields of an opponent, even if they have Overshield equipped. Once you have the Plasma Pistol, rush to Tower One and exchange your Magnum for the Shotgun—then use it to defend Tower One.

Power Position: Top Mid

How to Leverage

For reconnaissance purposes, Top Mid is one of the most advantageous positions in Empire. From here it’s possible to monitor the entire map. But instead of camping here, see where the enemy team is moving, then move out to counter while calling out enemy positions to your teammates. Lingering on Top Mid too long leaves you exposed.

How to Counter

Due to the lack of cover at Top Mid, countering opponents at this position is relatively straightforward—open fire, toss grenades, or open fire with the Plasma Caster. Even if you can’t score a kill, chasing opponents off Top Mid prevents the opposing team from monitoring your team’s movements.

Tactics

The Plasma Caster comes in handy for hindering enemy movement in key areas like the Pit and Tower One. Bombard these areas to maintain control of the Overshield and Shotgun. Or if being pursued, use the Plasma Caster to cut off routes, allowing you to escape.

During Capture the Flag it’s best to carry the flag through the center of the map, pushing directly through the Red or Blue Window. Drop the flag in the opposing team’s Yard to draw out opponents, then continue through Mid before carrying the flag into your base through the alley stairway.

Want to reach Top Mid fast? Run out onto the Red or Blue Nest balcony (where the Battle Rifle spawns) and then sprint and thrust to climb onto Top Mid.

When it comes to jumping on Empire, instead of always relying on clambering, simply crouch jump. This gives you the necessary altitude to reach most ledges—like jumping into the Red or Blue Window from the respective Yard. While crouch jumping you can still aim and fire your weapon—something you can’t do while clambering.

Close-quarter weapons are a must on Empire. If you can’t get the Shotgun, consider grabbing an SMG from the Red or Blue Platform. The SMG’s high rate of fire is great for chewing up opponents at close range.

Pro Tip

Most of the fights take place in the center of the map. The Overshield spawns in the bottom of the Pit, which causes these interior battles. Try to control all three floors of the Tower. This gives you the best lines of sight while helping your team acquire the Overshield. Attacking from Turbine is a sneaky move, but if an enemy has the proper setup they will spot you and melt you before you get the Overshield—maybe you’ll get lucky and burn the power-up, but most likely you won’t vs top-tier players. The outside of the map makes for great flanking routes or sneaky objective runs. Coordinate these runs with your teammates at Tower and have at least one teammate at base, in the Nest or Window. From these elevated positions they can call out enemies to help set up your next move.

— Carlos “Cpt Anarchy” Morales

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