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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Fathom

Description: The UNSC explores Beta Gabriel’s vast oceans in hopes of recovering wreckage hidden in the crushing depths.

Game Modes: Slayer, Capture the Flag, Strongholds

Fathom is a symmetrical map with a solid mix of close and long-range sight lines—maintain a versatile loadout to deal with threats at any range. This underwater facility features two submarine bays in the center—watch your step here to avoid falling in the water.

Featured Weapons and Power-Ups

Item Name Location Respawn Time
Railgun Top Mid 2:00
Active Camo Bottom Mid 2:00

Starting Moves

  • Rushing the center of the map is key to grabbing the Railgun or Active Camo. To quickly reach the Railgun, run through your team’s Yard toward the Red or Blue Sub. Jump onto the sloped ledge above the Sub marked “Scuba.” From this ledge you can jump and clamber onto Top Mid to reach the Railgun, giving your team an early advantage.
  • If you’re not making a push for the Active Camo or Railgun in the center, flank out toward the opposing team’s Vat or Treehouse and engage opponents rushing toward Bottom Mid—this can help your team acquire the Active Camo.

Power Position: Red/Blue Treehouse

How to Leverage

Given the flurry of activity around Top Mid, it’s a good idea to watch this area from a distance and pick off opponents making a play for the Railgun. Both Treehouses offer a good view of the Red and Blue Bridges as well as Top Mid. Grab a LightRifle and score hits on opponents moving through Top Mid. If you can’t get a LightRifle, a Battle Rifle is a competent alternative.

How to Counter

If the opposing team holds one of the Treehouses, engage with a LightRifle or Battle Rifle, preferably from the Treehouse on the opposite side of the map—long-range duels between the two Treehouses are common. Or take the fight to close range by flanking the enemy-held Treehouse and lighting up opponents with an SMG or Storm Rifle. Crouch jump through the opening at Red or Blue Sneaky to take opponents by surprise.

Tactics

When wielding the Railgun, hold near Top Mid and fire down on opponents scurrying about in Red or Blue Yard. This is a stand-off weapon best deployed at long range—swap to a rapid-firing weapon when moving through high-traffic, cramped locations like the Treehouses.

The Railgun along with Active Camo makes for a deadly combination allowing you to sneak around the map and score kills with impunity. For best results, blast opponents when their backs are turned and then quickly move out to avoid being spotted—when firing the Railgun (or any weapon) you’ll be visible for a moment. Hit-and-fade tactics are essential for remaining undetected.

During Capture the Flag, run the flag out the opposing team’s Window toward the Vat or Bottom Mid, then make a move for your team’s base. Jump, thrust, and toss the flag while advancing, pushing it closer to your team’s base while your teammates contain your opponents in their base.

With only two power-ups on the map, it’s important to keep tabs on when the Railgun and Active Camo will reappear at Top Mid and Bottom Mid. But approach these items with caution, as opponents are probably waiting for you to take the bait.

When jumping up to Top Mid near the Red or Blue Sub, be careful not to fall in the water. If you miscalculate the jump to Top Mid, be ready to thrust away from the water.

Pro Tip

The jump to Top Mid is the best maneuver you can learn on Fathom, since this jump can take you from a positional disadvantage to having an eagle-eye view of the entire map. First you need to sprint and jump off of the white cube at Red or Blue Street and briefly crouch on the white square on the side wall of Top Mid. Then jump and thrust toward the Bridge to clamber up to Top Mid.

— Dave “Walshy” Walsh

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