Before rushing into a Warzone Battle, consider activating a power-up by interacting with a REQ station. But remember: Power-up REQ Cards are consumed upon activation, so wait for the right opportunity to active these cards.
Power-ups are another way to enhance your Spartan’s abilities during Arena and Warzone matches. In Arena, power-ups appear on certain maps. But in Warzone, power-ups must be activated through REQ Stations. Unlike the armor mod REQ Cards, these cards are single-use—once a card is activated, it disappears from your collection. But these cards are powerful and relatively cheap to activate. There are three tiers of power-up cards, ranging from I to III. The higher the tier, the longer the power-up is activated. Since power-up cards are only active for a limited time, take the current tactical situation into account. For example, if your team is attempting to take down a Legendary Boss, a Damage Boost power-up may come in handy. Or if you’re preparing to assault the opposing team’s Base, consider activating an Overshield card to boost your durability. As with any other single-use REQ Card, if you die, the power-up is lost. You can always activate more power-up cards when you respawn, assuming you have some in your collection and can meet the REQ Level requirement.
Power-Ups
| Mod | Name | Rarity | REQ Level | Description |
|---|---|---|---|---|
| Active Camo I | Uncommon | 4 | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration. | |
| Active Camo II | Rare | 4 | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration. | |
| Active Camo II | Ultra Rare | 5 | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration. | |
| Damage Boost I | Rare | 5 | Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Short duration. | |
| Damage Boost II | Ultra Rare | 5 | Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Medium duration. | |
| Damage Boost III | Ultra Rare | 6 | Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Long duration. | |
| Overshield I | Uncommon | 3 | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Short duration. | |
| Overshield II | Rare | 3 | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Medium duration. | |
| Overshield III | Ultra Rare | 4 | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Long duration. | |
| Speed Boost I | Common | 2 | Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Short duration. | |
| Speed Boost II | Uncommon | 2 | Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Medium duration. | |
| Speed Boost III | Rare | 3 | Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Long duration. |