Prima Games eGuides Halo 5: Guardians eGuide

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Halo 5: Guardians eGuide Armory

Power-Ups

Before rushing into a Warzone Battle, consider activating a power-up by interacting with a REQ station. But remember: Power-up REQ Cards are consumed upon activation, so wait for the right opportunity to active these cards.

Power-ups are another way to enhance your Spartan’s abilities during Arena and Warzone matches. In Arena, power-ups appear on certain maps. But in Warzone, power-ups must be activated through REQ Stations. Unlike the armor mod REQ Cards, these cards are single-use—once a card is activated, it disappears from your collection. But these cards are powerful and relatively cheap to activate. There are three tiers of power-up cards, ranging from I to III. The higher the tier, the longer the power-up is activated. Since power-up cards are only active for a limited time, take the current tactical situation into account. For example, if your team is attempting to take down a Legendary Boss, a Damage Boost power-up may come in handy. Or if you’re preparing to assault the opposing team’s Base, consider activating an Overshield card to boost your durability. As with any other single-use REQ Card, if you die, the power-up is lost. You can always activate more power-up cards when you respawn, assuming you have some in your collection and can meet the REQ Level requirement.

Power-Ups
ModNameRarityREQ LevelDescription

Active Camo I Uncommon 4 Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration.

Active Camo II Rare 4 Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration.

Active Camo II Ultra Rare 5 Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration.

Damage Boost I Rare 5 Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Short duration.

Damage Boost II Ultra Rare 5 Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Medium duration.

Damage Boost III Ultra Rare 6 Damage Boost significantly increases the user’s weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Long duration.

Overshield I Uncommon 3 Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Short duration.

Overshield II Rare 3 Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Medium duration.

Overshield III Ultra Rare 4 Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD’s shield indicator. Long duration.

Speed Boost I Common 2 Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Short duration.

Speed Boost II Uncommon 2 Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Medium duration.

Speed Boost III Rare 3 Speed Boost temporarily increases movement, reloading, assassination, and weapon switch speed. Long duration.