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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Arena

Truth

Description: Augurs aboard the Undiminished Entelechy sought to unlock the Ring’s holy secrets from this control center.

Game Modes: Slayer, Capture the Flag, Strongholds

Truth is a symmetrical arena reminiscent of the classic, competitive maps from Halo 2. Because of its mix of close-quarter and long-range combat, fundamental skills and a balanced loadout are essential.

Featured Weapons and Power-Ups

Item Name Location Respawn Time
Energy Sword Carbine One 0:10
Plasma Caster Top Mid 2:00
Active Camo Pink Tower One 2:00

Starting Moves

  • With the rest of your team, make an aggressive push for the Active Camo at Pink Tower One. But expect heavy resistance here, as the opposing team is likely making the same move. Get eyes on the Active Camo from Red or Blue Street and rain down grenades on opponents attempting to grab the Active Camo. Rushing in will likely get you killed, so be patient and wait for an opening.
  • If you’re not running for the Active Camo, try to acquire the Energy Sword at Carbine One. Since most other players are clustered around Pink Tower One, you probably won’t face much resistance around the Energy Sword. Still, remain vigilant and be ready to open fire with your Assault Rifle.

Power Position: Pink Tower Two

How to Leverage

Pink Tower Two provides lines of sight on multiple high-traffic locations, including Top Mid and both bases. Hold here and use a Battle Rifle or the Covenant Carbine to assist your teammates from a distance. Also, the Active Camo spawns beneath the tower, making it important to control this side of the map—find a concealed corner and ambush opponents making a play for the Active Camo. This location also provides excellent cover, ideal for escaping incoming fire and grenades.

How to Counter

If the opposing team holds Pink Tower Two, act quickly to wrestle this positon away—but you’ll need some help. Using the Plasma Caster, bombard Pink Tower Two from Carbine Two or one of the windows at Blue Two or Red Two. This gives your teammates the opportunity to flank from Blue or Red Street, saturating Pink Tower Two with grenades. Even if you can’t secure a kill, a multi-pronged push toward Pink Tower Two with explosive weapons may be enough to rout your opponents.

Tactics

The Battle Rifles (at Red Two and Blue Two) and Covenant Carbine (found at Carbine Two) are the most effective long-range weapons on this map. When posted at Red or Blue Window, use them to engage traffic around Pink Tower.

When carrying the flag during Capture the Flag, jump and thrust out of the opposing team’s Window and then toss the flag toward Top Mid. From there you can grab the flag and jump into your base’s Window for a quick capture. Attempt this direct route only when three opponents are down.

If you sprint, jump, and thrust from your base’s Window, you can clamber onto Top Mid. This is a quick way to acquire the Plasma Caster at the start of a match. Or use this route to quickly access Pink Tower Two.

When patrolling Mid, jump off the pyramid-like structure and then jump and clamber up through the hole in Top Mid. From Top Mid you can quickly analyze and respond to any situation on the map. This is also a fast way to transition to Pink Tower Two or Carbine Two.

The orange transparent walls at Top Mid are not holograms—they can block incoming fire. But they can be destroyed with sustained fire. If opponents are hiding out at Top Mid, eliminate these orange barriers to deny them cover. The barriers regenerate over time.

Pro Tip

When controlling a base, never underestimate the advantage of Red Sneaky and Blue Sneaky. They provide an elevation advantage and prevent you from getting snuck up on. The ledges can also give you the possibility of first shot on your opponent or aid in a quick getaway in a sticky situation.

— Kyle “Elamite” Elam

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