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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Appendix

Skulls

Skulls are the rarest collectibles in Halo 5: Guardians. Most missions feature one or two Skulls, and each Skull lets you alter your Campaign experience in a variety of ways. This table gives basic info on where to find each Skull and the effects of activating each one. Turn to the Campaign walkthrough if you need more help in tracking down each Skull.

Skulls
NameMissionLocationEffect

IWHBYD

1: Osiris

On the ledge to the left of the door leading to the Forerunner security station.

This Skull makes all uncommon dialogue more common, while common dialogue becomes rarely heard.

Black Eye

2: Blue Team

In the side room near the Reactor Controls (use the thick pipes on the room’s left wall).

Shields no longer regenerate. The only way to regenerate shields is to melee an enemy.

Iron

3: Glassed

Appears in one of three locations around the Scorpion Garage area, but only if you play on Legendary and use the Scorpion to shoot down the Phaeton that’s chasing a mining cargo ship during your final approach to the Meridian Station Gate.

Dying causes you to restart at the very start of the mission, rather than at the last checkpoint.

Blind

5: Unconfirmed

In a crawlspace above the ceiling pipes in the passage that connects the outdoor quarry to the indoor mine.

Removes all HUD elements and your character’s hands/weapons, forcing you to play without knowing which weapon you’re holding or how much ammo you’ve got.

Thunderstorm

6: Evacuation

On the ground during the final sprint to the Pelican, but only if you destroy all five traffic cones during the initial dash to the Space Elevator outpost.

Promotes all Campaign enemies to their highest-ranking versions. No more lowly Grunts or Elites for you!

Grunt Party

7: Reunion

Held by a singing Grunt on a lookout ledge not far from the first Covenant encounter. Punt the Grunt to obtain it.

Grunts killed by headshots explode into colorful confetti. Grunts not killed by headshots explode like grenades, damaging everything nearby.

Cloud

7: Reunion

On a Forerunner platform at the very end of the mission. Turn right as you exit the Phaeton canyon to find it.

Disables the motion sensor HUD element, preventing you from tracking nearby enemies.

Mythic

8: Swords of Sanghelios

Atop a pillar as you exit the ruin above the sinkhole. Climb the surrounding broken pillars and leap across them to reach the Skull, initiating Ground Pounds and thrusting for maximum distance and hang time.

Doubles the health of all enemies, letting them sustain far more damage before falling.

Catch

10: Enemy Lines

Inside the Kraken. Fly one of the Banshees up to the ledges above the green-lit tunnels that lead to the Kraken’s power core.

Enemies carry and throw far more grenades. Explosions everywhere!

Cowbell

12: Battle of Sunaion

At the end of the broken street where the Warden appears. Move to the very edge of the street so that you’re closest to the distant Guardian, then carefully drop down onto the twisted metal beam below you.

Triples the explosive force of all explosive weaponry (grenades, missiles, rockets, etc.).

Tilt

13: Genesis

Atop a rock formation near the spot where the Warden first appears.

Drastically reduces weapon effectiveness when firing on unfavorable targets. Conventional weapons like Assault Rifles have little impact against shields. Energy weapons like Storm Rifles have little effect against flesh and armor. Promethean weapons like the Boltshot and Suppressor inflict minimal damage to weak points.

Famine

14: The Breaking

Underneath the platform where the Warden first spawns, about halfway through the mission.

Weapons dropped in combat by fallen allies and enemies contain far less ammo. Make every shot count!

Tough Luck

15: Guardians

On a high ledge above Gamma Core, near the wreckage of a downed Pelican.

Enemies are far more alert and evasive, leaping out of the way of grenades and heavy fire.

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