| Name | Rarity | Energy Cost | Description |
|---|---|---|---|
| Beam Rifles | |||
|
Beam Rifle |
Rare |
6 |
Long-range semi-automatic energy rifle with variable-zoom 4x/10x optics. Use Smart-Link to line up headshots for one-shot kills. |
|
Sword of the Faithful |
Ultra Rare |
6 |
Personalized by the Prophet of Regret’s majordomo. Improved Beam Rifle with enhanced hip-fire accuracy, faster heat dissipation, and a higher rate of fire. |
|
Krith’s Left Hand |
Legendary |
7 |
Reclaimed from the notorious Kig-Yar Pirate King’s personal vaults by the previous Arbiter, Ripa ‘Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger. |
| Binary Rifles | |||
|
Binary Rifle |
Ultra Rare |
6 |
Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. |
|
Retina of the Mind’s Eye |
Ultra Rare |
6 |
The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity. |
|
Twin Jewels of Maethrillian |
Legendary |
7 |
A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle’s anti-armor utility. |
| Boltshots | |||
|
Boltshot |
Common |
2 |
Burst-fire energy pistol. Bolts home in on close-range targets. This new functionality appears to be related to other adaptations the Prometheans have displayed since the disappearance of the Didact. |
|
Closed Fist |
Uncommon |
2 |
Left hand of Endurance-of-Will, the Didact’s loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire. |
|
Open Hand |
Rare |
3 |
Right hand of Endurance-of-Will, the Didact’s loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. |
| Carbines | |||
|
Carbine |
Common |
4 |
Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles. |
| Energy Swords | |||
|
Prophets’ Bane |
Legendary (Mythic) |
6 |
The Arbiter awaits the San’Shyuum’s inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword’s infectious bloodlust also increases movement speed. |
|
Energy Sword |
Uncommon |
3 |
Deadly plasma-based melee weapon. Successful strikes deplete the sword’s limited energy charge. |
|
Ravening Sliver |
Rare |
3 |
Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly. |
|
Vorpal Talon |
Ultra Rare |
4 |
Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown. |
| Fuel Rod Cannons | |||
|
Fuel Rod Cannon |
Uncommon |
4 |
Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern Fuel Rod Cannons are significantly more accurate than those than those used by the old Covenant—a refinement sourced from the multi-species workshops on Venezia. |
|
Light of Urs |
Rare |
5 |
The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage. |
|
Pool of Radiance |
Ultra Rare |
5 |
Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area. |
| Hydra Launchers | |||
|
Hydra Launcher |
Uncommon |
5 |
Hydra with 1.2x Scope. Portable mini-missile launcher. Hold down trigger to lock on to targets before releasing. |
|
Typhon |
Rare |
5 |
What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed. |
|
Echidna |
Ultra Rare |
7 |
Experimental mini-missile warheads are just one of Chalybs Defense’s many R&D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. |
| Incineration Cannons | |||
|
Incineration Cannon |
Rare |
6 |
Heavy cannon that fires a powerful energy charge. Main charge spawns submunitions on impact. |
|
River of Light |
Ultra Rare |
7 |
The war against the Flood led to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger. |
|
Heartseeker |
Legendary |
8 |
Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges. |
| LightRifles | |||
|
LightRifle |
Rare |
5 |
Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors. |
|
Magnums |
|||
|
Whispered Truth |
Ultra Rare |
5 |
Let the lady talk. Mythic Magnum machine pistol with burst fire and integral Silencer. Wielding the Whispered Truth increases movement speed. |
| Needlers | |||
|
Needler |
Common |
3 |
Exotic weapon that fires shards that home in on short-range targets. If multiple shards strike a target they will detonate—creating a “supercombine” explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters. |
|
Hailstorm |
Uncommon |
3 |
The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler that fires fast-moving crystal shards that exhibit strong homing behavior. |
|
Talon of the Lost |
Rare |
4 |
Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor. |
| Plasma Casters | |||
|
Plasma Caster |
Uncommon |
4 |
Fires plasma bolts that can be bounced off terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link. |
|
Scourge of Fire |
Rare |
4 |
Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat. |
|
White Scar |
Ultra Rare |
5 |
There is little honor to be found in slaughter, but that’s enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hip-fired and have a Needler fragmentation effect. |
| Plasma Pistols | |||
|
Plasma Pistol |
Common |
3 |
Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with an EMP effect that will disable vehicles and knock out shields. |
|
Spitfire |
Uncommon |
3 |
The skill and finesse of Kig-Yar armorers should never be underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot. |
|
Void’s Tear |
Rare |
4 |
Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects, then exploding. |
| Railguns | |||
|
Railgun |
Common |
4 |
Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long. |
|
Whiplash |
Uncommon |
4 |
Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuses. |
|
Arclight |
Rare |
5 |
Those who can’t acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive (APHE) projectiles. Shots take longer to charge but can be held indefinitely. |
| Rocket Launchers | |||
|
Rocket Launcher |
Uncommon |
6 |
Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock on to air targets using Smart-Link before firing. |
|
Ad Victoriam |
Rare |
6 |
There’s nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a V pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse. |
|
High Five |
Ultra Rare |
7 |
BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock on to ground and air targets. |
| SAWs | |||
|
SAW |
Common |
5 |
Rapid-fire light machine gun with a large ammo capacity. |
|
Appetite for Destruction |
Uncommon |
6 |
Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine. |
|
The Answer |
Rare |
6 |
Inquiring sentients want to know. Advanced SAW with slightly lower rate of fire, but each projectile has a proximity-fused high explosive warhead. |
| Scattershots | |||
|
Scattershot |
Rare |
4 |
Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior. |
|
Loathsome Thing |
Ultra Rare |
4 |
Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine. |
|
Didact’s Signet |
Legendary |
5 |
Made by the Didact’s own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets. |
| Shotguns | |||
|
Shotgun |
Common |
3 |
Short-ranged semi-automatic Shotgun. Get up close and personal to maximize damage. |
|
Lawgiver |
Uncommon |
3 |
Dura lex, sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire. |
|
Blaze of Glory |
Rare |
4 |
Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell. |
|
Oathsworn |
Ultra Rare (Mythic) |
5 |
Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user’s movement speed is also increased while Oathsworn is equipped. |
| Sniper Rifles | |||
|
Sniper Rifle |
Uncommon |
6 |
Semi-automatic multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link. |
|
End of the Line |
Rare |
6 |
All good things must come to an end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate of fire has slightly reduced damage. |
|
Arrow of Time |
Ultra Rare |
7 |
There’s no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for. |
|
Nornfang |
Legendary (Mythic) |
7 |
A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high-explosive armor-piercing (HEAP) rounds that increase overall damage. In addition, Linda’s modifications ensure the Motion Tracker is visible even when using Zoom. |
| Spartan Lasers | |||
|
Spartan Laser |
Rare |
5 |
Anti-vehicle laser. Requires a short warmup time before firing. |
|
Endgame |
Ultra Rare |
6 |
Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage. |
|
Selene’s Lance |
Legendary |
7 |
Built from components fresh from the labs in Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. Multiplayer balancing adds extra recoil. |
| Storm Rifles | |||
|
Storm Rifle |
Common |
1 |
Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. |
| Suppressors | |||
|
Suppressor |
Common |
2 |
Fully automatic energy rifle effective at short range. Accuracy significantly improves when using Smart-Link. |
| Turrets | |||
|
Chaingun Turret |
Common |
2 |
Rotary autocannon. |
|
ONI Chaingun Turret |
Ultra Rare |
5 |
When guile and stealth fail, the direct approach is often the best. Fires high-explosive dual-purpose (HEDP) rounds. |
|
Gauss Turret |
Legendary |
6 |
Precision anti-tank coilgun. |
|
ONI Gauss Turret |
Legendary |
6 |
ONI field operatives appreciate the precision and power of Gauss weapons. ONI Gauss cannon impacts produce lingering area-of-effect damage. |
|
Rocket Turret |
Ultra Rare |
5 |
Fires high explosive missiles that can lock on to air targets. |
|
ONI Rocket Turret |
Legendary |
5 |
When it’s time to go loud, ONI accepts no substitutes. Fires missiles with both surface-to-air and surface-to-surface engagement profiles. |
|
Plasma Turret |
Rare |
2 |
Rapid-fire plasma cannon. |
|
Splinter Turret |
Rare |
3 |
Fires hardlight projectiles that break apart and detonate after impact. |
Halo 5: Guardians eGuide Appendix REQ Cards