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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Campaign Walkthrough › Mission 7: Reunion

Major Firefight: Covenant Camp

More Covenant forces have set up camp just beyond the crash site. Approaching from the main trail is disastrous; flank the enemy by scaling the rocks on the right to reach a sniper’s ledge 8 or by smashing into the left-side trail with a Spartan Charge 10.

Recommended Loadout

A Carbine and a Plasma Pistol or Storm Rifle are solid weapons to bring into this battle. Use a Carbine to pick off the Grunts and Jackals, and the Plasma Pistol or Storm Rifle to break the Elites’ shields. The powerful weapons that can be found in the high cave 7 en route to the sniper’s ledge 8 are also extremely effective, as are the Fuel Rod Cannons on the sniper’s ledge itself.

The main trail leads to a Covenant encampment. Rather than approaching the hot spot head on, get the drop on the Covies by climbing the rocks on the right 6.

When you reach a glowing patch of orange-ish flora on your right, turn to face it and then look up to spy a high cave 7. Jump up and climb into the cave, which is easy to miss if you aren’t looking for it.

The cave serves as the final resting place of a Meridian miner. Could the Guardian have brought him here somehow? Scan the data pad dropped by the unfortunate man for intel, then grab or give away the Rocket Launcher and Railgun he also left behind.

Mission 7 Intel Acquired (3/7)

Exit the cave and continue scaling the rocks on the right to reach an excellent sniper’s ledge 8. Here, you can put your newfound weaponry to good use against the Covenant below, along with the Fuel Rod Cannons you find in the nearby Covenant supply crate. Prioritize the Jackal Sniper on the rocky perch across from you 9 and the Grunt Heavy that’s moving around with a Fuel Rod Cannon down below. A Carbine is a good backup when you run out of heavy ordnance.

A special Needler called Talon of the Lost is also hidden on the sniper’s ledge—look for it in the cracks of the lower ledges just below the Fuel Rod Cannons. In addition, if you keep inching along the ledge to its farthest end, you’ll discover a mighty Beam Rifle that can help you finish off those pesky Elites.

Talon of the Lost

Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Talon of the Lost is an advanced Needler that fires carefully calibrated shards that can embed themselves in armor.

Achievement: No Witnesses

Grab the Rocket Launcher and Railgun from the cave at 7, then race to the sniper’s ledge 8 and use them to bring down the Phantom that flies off shortly after you reach the Covenant camp. You’ll earn an Achievement if you succeed, but the Phantom flies away fast, so you’ve got to be quick! You’ll need both weapons to bring down the Phantom. If it escapes, restart from the previous checkpoint and try again.

Legendary Strategy

Exploit the sniper ledge 8 during Legendary play; it’s a fantastic vantage for eliminating the Covenant at the campsite. Grab the Railgun from the high cave along the way 7 and use it along with the ledge’s Fuel Rod Cannons to eliminate the Elites. Pick off Grunts and Jackals with a Carbine, prioritizing the Jackal Ranger on the far ledge and the Grunt Heavy armed with a Fuel Rod Cannon. Don’t leave the ledge until the Covies go quiet.

Alternate Approach

Instead of heading to the sniper ledge 8, turn left when you reach the Covenant camp and follow a side passage to a weak wall 10. Smash through the wall with a Spartan Charge to reach a Covenant supply crate that’s stocked with Carbines. Put these to use as you unload on the Covies from here. Scale the nearby rocks on the left to reach the Jackal Sniper’s perch 9, where you have access to another Carbine and the Beam Rifle that the Jackal drops.

Ammo up after securing the campsite. The path ahead briefly splits before rejoining at a choke point where more Covenant forces have set up a Plasma Cannon Turret 11. Avoid the low middle tunnel, either taking the left path or scaling the right slope to reach higher ground. Pick shots at the Covies with a Carbine or Beam Rifle from these vantages, or simply annihilate them with a few blasts from a Fuel Rod Cannon.

After the battle, take the left trail and smash through a weak wall 12 to get the drop on the next group of foes ahead. Alternatively, detach the Plasma Cannon and unload on the Covies from the high vantage on the right 13.

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