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Halo 5: Guardians eGuide
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Contents

  • Introduction
    • Guide Overview
    • A Brief History
    • Cast
      • Fireteam Osiris
      • Blue Team
      • Supporting Characters
  • Spartan Training
    • The HUD
    • Controls and Options
    • Combat
  • Intel
    • Weapons
      • Overview
      • UNSC Weapons
      • Covenant Weapons
      • Forerunner Weapons
    • Enemies
      • Overview
      • Covenant Enemies
      • Promethean Enemies
    • Vehicles
      • Overview
      • UNSC Vehicles
      • Covenant Vehicles
      • Forerunner Vehicles
  • Campaign Walkthrough
    • Introduction
    • Walkthrough Elements
    • Difficulties
    • Mission 1: Osiris
      • Mission Briefing
      • Fireteam Osiris
      • Major Firefight: Security Checkpoint
      • Major Firefight: Kraken Battle
      • Major Firefight: Knight Encounter
    • Mission 2: Blue Team
      • Mission Briefing
      • Blue Team
      • Major Firefight: Assembly Bay
      • That Fair and Warlike Form
      • Major Firefight: Reactor Core
      • Major Firefight: Hazardous Hangar
    • Mission 3: Glassed
      • Mission Briefing
      • Strangers in a Distant Land
      • Major Firefight: Space Elevator Outpost
      • Major Firefight: Beyond the Bridge
    • Mission 4: Meridian Station
      • Mission Briefing
      • The Frontier
    • Mission 5: Unconfirmed
      • Mission Briefing
      • Unconfirmed Reports
      • Major Firefight: Apogee Station Base
      • Major Firefight: Apogee Station Rooftop
      • Major Firefight: Apogee Mine
      • Salvation Lies Within
    • Mission 6: Evacuation
      • Mission Briefing
      • Evacuation Plan
      • Major Firefight: Space Elevator Outpost
      • Sudden But Inevitable Betrayal
      • Major Firefight: Space Elevator Platform
    • Mission 7: Reunion
      • Mission Briefing
      • War Was in the Gates
      • Major Firefight: Covenant Camp
      • Major Firefight: Forerunner Facility Approach
      • The Mantle of Responsibility
      • Major Firefight: Warden Eternal
    • Mission 8: Swords of Sanghelios
      • Mission Briefing
      • Swords of Sanghelios
      • Major Firefight: Sanghelios Canyon
      • Major Firefight: Sanghelios Ruins
      • Hornet's Nest
      • Major Firefight: Arbiter Approach
    • Mission 9: Alliance
      • Mission Briefing
      • A Whisper in the Storm
    • Mission 10: Enemy Lines
      • Mission Briefing
      • Joint Operations
      • Major Firefight: Temple Grounds
    • Mission 11: Before the Storm
    • Mission 12: Battle of Sunaion
      • Mission Briefing
      • Fall of the Covenant
      • Major Firefight: Triple AA Turrets
      • Guardian
      • Major Firefight: Guardian Approach
    • Mission 13: Genesis
      • Mission Briefing
      • Danger Zone
      • Call Me Cupid
      • Major Firefight: Road to the Gateway
      • Major Firefight: Gateway Approach
    • Mission 14: The Breaking
      • Mission Briefing
      • Getting the Band Back Together
      • Major Firefight: The Warden's Horde
      • Major Firefight: Warden's Last Stand
    • Mission 15: Guardians
      • Mission Briefing
      • Leave No Spartan Behind
      • Major Firefight: Cryptum Facility
      • The Reclamation
  • Multiplayer
    • Introduction
    • What's New?
      • Overview
    • Getting Started
      • Interface
      • Controls
      • Movement
      • Combat Fundamentals
    • Progression and Customization
      • Spartan Hub
      • Requisition System
    • Tactical Primer
      • Pro Gamer Profiles
      • Terminology
      • Teamwork
      • Movement Mastery
      • Choose Your Battles
  • Armory
    • Loadout Weapons
    • Power Weapons
    • Grenades
    • Vehicles
    • Armor Mods
    • Power-Ups
    • Boosts
  • Warzone
    • Introduction
    • Warzone Fundamentals
    • Warzone Assault
    • Escape from A.R.C.
    • Dispatch
    • March on Stormbreak
    • Summit
    • Raid on Apex 7
    • Array
  • Arena
    • Introduction
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Appendix
    • Overview
    • Skulls
    • Mission Intel
    • Achievements
    • REQ Cards
      • Overview
      • Armor: Cosmetic, Permanent
      • Armor Mods: Game-Impacting, Permanent
      • Assassinations: Cosmetic, Permanent
      • Boosts: Game-Impacting, Single-Use
      • Emblems: Cosmetic, Permanent
      • Helmets: Cosmetic, Permanent
      • Loadout Weapons: Game-Impacting, Permanent
      • Power-Ups: Game-Impacting, Single-Use
      • Power Weapons: Game-Impacting, Single-Use
      • Random REQs: Game-Impacting, Single-Use
      • Stances: Cosmetic, Permanent
      • Vehicles: Game-Impacting, Single-Use
      • Visors: Cosmetic, Permanent
      • Weapon Skins: Cosmetic, Permanent
    • Ranks and Rewards
      • Spartan Ranks
      • Medals
      • Commendations
      • CSR Tiers
  • Arena Maps
    • Coliseum
    • Eden
    • Empire
    • Fathom
    • Orion
    • Pegasus
    • Plaza
    • Regret
    • The Rig
    • Truth
    • Altitude
    • Crossfire
    • Gambol
    • Trench
    • Trident
  • Videos
    • Mission 1--IWHBYD
    • Mission 2--Black Eye Skull
    • Mission 3--Iron Skull
    • Mission 5--Blind Skull
    • Mission 6--Thunderstorm Skull
    • Mission 7--Grunt Party Skull
    • Mission 8--Mythic Skull
    • Mission 10--Catch Skull
    • Mission 12--Cowbell Skull
    • Mission 13--Tilt Skull
    • Mission 14--Famine Skull
    • Mission 15--Tough Luck Skull

Halo 5: Guardians Guide › Multiplayer › Getting Started

Combat Fundamentals

While moving about the battlefield is a major part of gameplay, the sole purpose of movement is to place you in a position where you can deploy your weapons, engaging and eliminating the enemy. And when it comes to weapons, Halo 5: Guardians has you covered.

Weapons

Regardless of game mode, you always have two weapons in your possession, shown in the upper right corner of the HUD. The reticle in the center of the screen is the aiming point for the equipped weapon. Simply place the reticle directly over the target and then squeeze the trigger. This is called firing from the hip. In some games, firing from the hip is penalized with a noticeable reduction in accuracy. But in Halo’s fast-paced matches, firing from the hip is recommended. The Smart-Link system guarantees reasonable accuracy, even while running and jumping. However, when precision counts, aim down the weapon’s sights for greater magnification, which is ideal for scoring headshots once an opponent’s shields have been popped. The magnification offered by Smart-Link varies from weapon to weapon, but you can usually expect a 1.5x to 4x zoom level.

Focus on popping an opponent’s shields before attempting headshots.

Weapon Pads

In Arena matches, power weapons like the Sniper Rifle, Rocket Launcher, and Plasma Caster appear on Weapon Pads. Most matches revolve around controlling these devastating weapons, so waste no time rushing for Weapon Pads at the outset of a match.

Recoil Management

In Halo, most weapons exhibit some form of recoil, ranging from mild to harsh. Each shot fired usually causes the muzzle to climb. As the muzzle climbs, follow-up shots may miss the intended target completely. When you’re firing automatic weapons, the longer the burst, the less accurate your fire. Therefore, to maintain greater accuracy and still put a lot of shots on target, fire in short bursts. You are more likely to kill your target, especially at medium to long range, with a few accurate rounds rather than spraying an entire magazine over a wide area. As you get more comfortable with the weapons, compensate for muzzle climb by applying slight downward pressure on the right thumbstick. This allows you to fight the recoil, helping keep the weapon on target.

When firing automatic weapons, like the Assault Rifle, compensate for recoil to improve accuracy.

Attachment: Stabilization Jets

Some Assault Rifles, Battle Rifles, DMRs, and SMGs are equipped with Stabilization Jets. This attachment counters a weapon’s recoil, practically eliminating muzzle climb. Activate these REQ Cards during Warzone matches for improved accuracy.

Reloading

At some point you’ll need to reload your weapons. While reloading, you’re very vulnerable, so make an effort to find cover or have a teammate watch your back. For most weapons, rounds are loaded in detachable box magazines that are then inserted into the firearm. The capacity of magazines differs greatly based on the type of weapon you’re using—the Sniper Rifle’s magazines only hold four rounds, while the SAW’s drum magazines can hold 72 rounds.

Make a habit of topping off the Shotgun after each engagement—it must be reloaded one shell at a time.

It’s best to reload your weapon after each major engagement, when you have a few rounds left in a magazine. This means a round is already chambered in the weapon, reducing the duration of the reload animation. If you fire a weapon until it runs dry, a reload animation automatically begins. But this time, the weapon’s chamber is empty, requiring your Spartan to chamber a fresh round after seating a new magazine. While this extra action may only take a second longer, one second can make all the difference during a heated firefight.

Reloading should be a conscious decision and not a reaction. Many players get in the bad habit of reloading after each kill, leaving them open to retaliation by their victim’s teammates—who are usually lurking around the next corner. So quickly analyze the situation before initiating a reload, ensuring you’re in a relatively safe, covered location. If in the middle of a firefight, it’s always faster to swap weapons than it is to complete a reload.

Armor Mod: Reflex Enhancers

The Reflex Enhancers armor mod, available as a REQ Card in Warzone, improves all weapon handling, increasing the speed of reloads, weapon switching, grenade throws, and more. It also allows you to reload your weapon while sprinting.

Melee Combat

Halo’s chaotic close-quarter battles provide many melee opportunities. Instead of reloading or switching to another weapon, it’s often more beneficial to finish off a weak opponent with a quick melee strike—or thrust toward them and perform a Spartan Charge. Don’t be afraid to play aggressively, particularly at close range. The first Spartan to land a melee strike is usually the one to win a point-blank duel. Or if you’ve managed to flank an unsuspecting opponent, melee them from behind to perform a satisfying assassination. You can customize the assassination your Spartan performs by acquiring new REQ Cards.

Melee opponents from behind to trigger your custom assassination animation.

Attachment: Energy Bayonet

Want to inflict more melee damage? Choose an Assault Rifle, Battle Rifle, DMR, or SMG equipped with an Energy Bayonet attachment. These variants, available in Warzone as REQ Cards, not only boost damage but also increase the range of melee attacks.

Grenades

Grenades

Grenades have always played a big role in Halo, and the tradition continues in Guardians. Each Spartan can carry up to six grenades, two of each type. Use the directional pad to cycle through the grenades in your inventory. Grenade deployment is as easy as ever—press the Throw Grenade button to toss a grenade forward, using the reticle as a rough aiming indicator. Grenades have limited range, so you may need to aim high to get them near your intended target—the farther your target, the higher you should aim your throw. But before throwing a grenade, understand how each one functions. The standard-issue Fragmentation Grenades utilize a timed fuse, allowing them bounce around before exploding—try bouncing them around corners or skipping them across surfaces for increased range. Plasma Grenades stick to surfaces before detonating, while Splinter Grenades create impassable barriers consisting of proximity-triggered explosives.

If you suspect an opponent is hiding behind cover, toss a grenade in their direction. If you see hit markers, your suspicions were correct.

Power-Ups

During Arena matches, there are two key power-ups available: Active Camo and Overshield. Equipping Active Camo renders your Spartan invisible for a limited time, allowing you to sneak around a map and attack unsuspecting opponents. But the cloaking effects of Active Camo are disabled when sprinting or firing a weapon. So be careful to not expose your location. Overshield gives your Spartan an extra layer of shields, tripling their durability. While it’s equipped, your Spartan emits a very noticeable green glow, instantly communicating your durable status to opponents. While Overshield can absorb a lot of damage, it does not recharge. So keep an eye on the green shield bar at the top of the HUD—once it’s gone, consider dialing back any aggressive plays. Power-ups take the form of REQ Cards in Warzone matches, activated from a player’s collection of cards. In addition to Active Camo and Overshield, Warzone players can choose from Speed Boost and Damage Boost options.

Expect plenty of carnage near power-ups—be ready for a fight!

Vehicles

The new Warzone game mode allows players to activate vehicle REQ Cards, adding to the intensity of these battles. Each vehicle has its strengths and weaknesses. As the operator of a vehicle, it’s up to you to exploit each vehicle’s strengths while guarding its weaknesses. No matter what vehicle you’re in, there are always threats you need to prepare for. For example, if driving a hulking Scorpion or Wraith, you can blast most ground vehicles with impunity, but you still need to watch out for Banshees and Phaetons, not to mention enemy Spartans equipped with heavy weapons. Thus is the balance of vehicular combat in Warzone. No matter how invincible you may feel, there’s at least one threat waiting to take you out. And given the rarity of some of these REQ Cards, it’s a good idea to play conservatively, leveraging a vehicle’s long-range weapons to attack threats from a safe distance.

Take to the battlefield in a variety of ground and aerial vehicles during Warzone matches.

Theater

Did you just lose a close match? Consider going into the Theater to replay the events and analyze what you did wrong. First available in Halo: Reach, the Theater is back, accessible from the main menu. Just like professional athletes watching film of a previous game, here you can replay the events of saved matches, watching the action from multiple perspectives and angles. This is a great way to study the flow of action on maps you’re not quite familiar with. Study where other players go and how they move about the map—this is a good way to discover advantageous jumps and grenade throws you may have overlooked. In addition to watching others, study your own gameplay and take note of the mistakes you made. You can also learn from your team’s successes. Note what locations gave your team an advantage and how teamwork and coordinated maneuvers helped secure a victory. While playing the game is ideal for refining your skill, make frequent visits to the Theater to fine-tune your tactics.

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