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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Three

Gang War: Rexford Kaylock

MISSION OVERVIEW

Memory Type: Gang War

Suggested Level: 2

Assassin

Jacob or Evie Frye

Challenges
None
Rewards

£: 164

XP: 200

Cane-Sword: Adept Cane-Sword

Lessons
  • Fighting a Protector

Objective: Confront Rexford Kaylock

Location: Northeast Whitechapel Stronghold

Collect items and open Chests that stand between the Templar Hunt location and the Gang War Stronghold. When you arrive (1) you find Henry Green waiting for you. He says all that stands between you and Whitechapel is the villain controlling the borough. He hands the twins Ivory Kukri and tells you to gather your allies.

Location: Whitechapel Train Station

You exit a carriage after a mediator settles Kaylock’s terms. You find your stop is at the Whitechapel Train Station. This is a war over Kaylock’s train hideout. Next thing you know you and seven Rooks line up and face down seven Blighters in formation across the yard (2). The best way to get this party started is by lobbing a smoke bomb right between warring gangs.

Objective: Eliminate 10 Blighters

Run into the cloud and start performing Attack Combos on the nearest enemies. If one blocks, move to the next closest target. You won’t encounter many blocks in a cloud of smoke; most everyone you attack dies at the end of one good combo.

Lay down a second smoke bomb as the first cloud dissipates. This allows you to finish off the remaining Blighters without so much as a bruise.

Objective: Kill Rexford Kaylock

Location: Moving Train

After you defeat the tenth Blighter, you see Kaylock atop his train hideout as it begins to move away from the station.

Run after it, leaping to the passenger platform in the train station (3). Match the train’s speed and immediately latch onto the side of the train and scramble up to the top.

You must confront the Soldiers before you can get to Kaylock who’s a few cars ahead. Attack one enemy at a time. They are weak and go off the edge of the train after a simple combo.

There’s a Brute to fight just before you get to Kaylock. As soon as the Brute jumps onto your car, lay into him with a combo. He breaks the first attack so be prepared to Counter, then Stun, and then Attack once again to finish him off. Now for Kaylock’s turn.

Kaylock Battle

Start by accepting Kaylock’s invitation for first blood; he left himself wide open for attack. Lay into him with a complete combo and then Counter his retaliation attack. Next, break his defense that follows. Then lay into another long combo attack. By the end of this second combo, you end up kicking Kaylock off the train for a quick victory. Nice Job.

The Rooks now run Whitechapel and you have gained a Train Hideout. The broken grappling hook gun is recovered after the battle. Rooks rejoice in the streets, celebrating their victory. This Sequence ends and Sequence 4 continues on the train with some new faces.

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