Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Syndicate eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Child Liberations

Child Liberations

Child Liberations task you with assassinating the Foreman and freeing the children inside a factory.

Gaining Entry

Each factory has a roof entrance that might be guarded by a scout, so use Eagle Vision and a bit of caution before haphazardly using your Rope Launcher to get to the top of the building. Use throwing knives to clear out the top level to make the jump down into the building easier. Don’t knock any bodies off the roof or down into the center of the factory as that is a sure way to set off the alarm.

Keeping the Alarms Quiet

If you alert an enemy, all is not lost if you act quickly! Once they have a bell appear above their head, they begin to run for the Alarm Bell. Use throwing knives to quickly stop them if they are out of reach, as using your pistol results in other enemies noticing you.

Another option is using a hallucinogenic dart on an enemy on the main floor. This pulls some enemies from the surrounding area, giving you the opportunity to sneak in and disable the bell. With the bell disabled you are free to move around without risking the alarm being raised.

Freeing the Kids

The kids may be guarded by enemies, though often there is only one nearby. The majority of the enemies are located on the main floor of the building near the Alarm Bells. When you free a group of children, they do not trigger alarms or raise attention as they run away, so don’t be afraid to stealthily release them when an enemy has their back turned.

The groups of children are usually crouched down and show up as green when you are using Eagle Vision to locate them.

Killing the Foreman

There are a variety of ways to kill the Foreman. As in the Gang Strongholds, killing the Foreman in a stealthy manner causes any witnesses to flee.

Use the Environment

Factories are a dangerous place regardless of age. Hanging crates and dynamite are commonly found around the factory. If the opportunity presents itself, use objects in the environment to kill enemies as well as the foreman.

Throwing Knives

Depending on your level and upgrades, you may not be able to headshot kill the foreman on the first try, so be ready to land a few follow up shots if need be.

Hallucinogenic Darts

Hit one of the enemies near the Foreman and let them do the dirty work for you. The hallucinating enemy will either kill the Foremen or injure him enough to make your follow up attacks lethal.

Assassination

The easiest way to assassinate the Foreman is to hide behind one of the stacks of crates nearby, and then whistle to attract him over. Once he is just around the corner form you, jump out and assassinate him.

Child Liberations
Map Lvl Borough Name Challenges Rewards/100%

4

6

City of London

Wolfshead Brewing Co.

Do not trigger the alarm.

£: 400 + 150

XP: 300 + 150

5

6

City of London

Outterridge Manufacturing

Do not trigger the alarm.

£: 400 + 150

XP: 300 + 150

6

5

City of London

Spindles and Looms

Do not trigger the alarm.

£: 332 + 125

XP: 280 + 150

10

4

Lambeth

Strain & Boil

Do not trigger the alarm.

£: 264 + 100

XP: 250 + 125

3

8

The Strand

Lynch’s Fine Ornamentation

Do not trigger the alarm.

£: 532 + 250

XP: 360 + 250

8

4

Southwark

Cotton Mill

Do not trigger the alarm.

£: 264 + 100

XP: 250 + 125

7

5

Southwark

Blackburn Bellows

Do not trigger the alarm.

£: 332 + 125

XP: 280 + 150

9

5

Southwark

Hightower Coal

Do not trigger the alarm.

£: 332 + 125

XP: 280 + 150

11

2

Whitechapel

Radclyffe Mill

Do not trigger the alarm.

£: 132

XP: 200

2

9

Westminster

Goodfellow’s Brewery

Do not trigger the alarm.

£: 600 + 350

XP: 430 + 300

1

9

Westminster

Red Growler Distillery

Do not trigger the alarm.

£: 600 + 350

XP: 430 + 300

Keep reading with a free account

The first 3 sections of Assassin's Creed Syndicate are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBounty Hunts NextTemplar Hunts