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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Train Hideout: Missions 1

Hullo Mr. Gatling

MISSION OVERVIEW

Memory Type: Train Hideout / London Stories

Suggested Level: 5

Assassin

Jacob Frye

Challenges

Don’t take any damage

Detach 5 wagons

Rewards

£: 660 + 100 (Full Synch Bonus)

XP: 350 + 350 (Full Synch Bonus)

Location: Train Hideout

Talk to Agnes in the Train Hideout to start this Jacob Frye only memory. In this memory you must hold off the rival gang who want their Gatling gun back. You begin this mission just outside the Whitechapel Train Station (1).

Objective: Defeat the attackers

Challenge: Don’t take any damage

After talking to Nigel about the jammed Gatling gun, tap / quickly and continuously to load the weapon. When the gauge is full the gun is ready to fire.

Remember to Cover

Use / to cover while enemies are shooting at you.

So that you don’t have to reload at critical times, use the Gatling gun wisely. Take your time to make each shot count using only a couple of rounds at a time and aim for headshots.

Activate Eagle Vision so you can see the enemy Blighters across the rails more easily. Use the Mini-Map to see where enemies are entering the area.

If you take damage, it’s usually from the rooftop snipers that arrive after a few waves of attacks. Make sure to take these enemies out first. They appear on the rooftop across the rails (2) and on top of the train station rooftop (3).

Save the explosive crates for when large groups of enemies appear near the end of the first stage of attacks (before the train starts to move).

Objective: Destroy the coupling system

Challenge: Detach 5 wagons

When the train moves, the first Challenge has ended (it’s okay if you take a little damage now). The second Challenge is to detach five train cars. Look toward the front of the train to anticipate the next wave of armed Blighters.

Clear the enemies from the nearby cars on the enemy train rolling beside you and then concentrate your fire on the coupling between the last two cars. With enough firepower the coupling gives way and the last car detaches.

Work quickly so you can detach the fifth car, the covered one with Blighters inside and on top of the car.

Objective: Defeat the attacks

Your train is stopped (4) by an obstruction placed on your tracks. Enemies appear on the street to the east (5). Aim for the explosives on the street and then take out the two snipers on the balconies above.

Lay waste to the four Blighters that roll up from the right in a carriage. Take them out and the train starts to move again.

Objective: Destroy the dynamite crate

Your train catches up with the enemy train on the parallel tracks. Shoot the Blighters as the position of the trains moves them out of their cover.

Counting five cars up from the back you spot the car that contains a large crate of explosives. Defeat the Blighters on the cars in-between then shoot through the window of the covered car with the explosives to hit the crate.

Objective: Detach the flatbed wagon

Jump onto the next train car ahead of yours and detach the wagon with the Gatling gun on it to complete the memory.

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