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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Darwin and Dickens Conspiracy

Darwin's Orchid

MISSION OVERVIEW

Memory Type: Charles Darwin / London Stories

Suggested Level: 5

Assassin

Jacob or Evie Frye

Challenges

Reach the docks before the thugs

Return to Darwin in a carriage

Rewards

£: 800 + 125 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus)

Location: Crane Bulkhead, The Thames

Charles Dickens Memories become available when you enter London in Sequence 3. Darwin’s Orchid is available after you complete the first of both Darwin’s and Dickens’ memories and only if you have pre-ordered the game. This is the first of the pre-order missions to unlock.

Follow the blue “D” (1) on the map to the bulkhead in The Thames with the two large cranes. This is off the shore of the City Of London. You can find Darwin standing near the east crane. A vital orchid specimen that helps validate Darwin’s theory of evolution is en route to London from Madagascar by boat. Darwin needs you to recover it. A rival colleague is collaborating with gang members and has been trying to ruin Darwin’s reputation. A gang of ruffians is trying to thwart his efforts by preventing the orchid’s safe delivery. They are on their way to intercept the orchid now.

Objective: Locate the orchid

Challenge: Reach the docks before the thugs

You have 1 minute and 36 seconds to make it to the docks (3) before the Blighters.

Jump from the dock (1), across the boats, and get to a bridge support so you can Rope Launch to the top of the bridge (2).

Run across the bridge for the green blip in the distance and hop over the other side of the bridge. Dive into the water or drop onto a boat and use the boats and floating objects to reach the destination marker on the bow of a parked boat (3).

Defeat the Blighters on the boat so you can search for the orchid safely.

Objective: Pick up the orchid

Use Eagle Vision to locate the glowing yellow briefcase under the stairs on this boat. Pick up the package (4).

Objective: Speak to Darwin

Challenge: Return to Darwin in a carriage

Get to the nearby bridge and hijack a carriage to meet the Challenge requirement. Now take the Orchid back to Darwin who is now standing on the sidewalk (5) near the memory start location. Speak to him to complete the memory.

Charles Dickens Memories become available when you enter London in Sequence 3. Our Mutual Friend is available after you complete Darwin’s The Berlin Specimen and only if you have pre-ordered the game. You must also complete Darwin’s Orchid. Our Mutual Friend is the second of the pre-order missions to unlock.

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