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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Four

A Spoonful of Syrup

MISSION OVERVIEW

Memory Type: Templar Conspiracy

Suggested Level: 3

Assassin

Jacob Frye

Challenges

Steal the plan undetected

Rewards

£: 410 + 75 (Full Synch Bonus)

XP: 250 + 100 (Full Synch Bonus)

Brass Knuckles: Crow’s Strength

Current Objective: Tackle the Merchant

Location: Lambeth

Conquest Activities

Now is a good time to start Conquest Activities to not only clear the Blighters from the territory, but also to earn more Skill Points, Money, and Crafting Items. At this point it is nice to have a larger Knife Pouch and in Gang Upgrades, Rook Training I and Allies in Arms. These come in very handy when you are trying to complete the Challenges the first time you play a Memory.

Purchase Smoke Bombs

To complete the Challenge in this Memory it is extremely helpful to have a couple of Smoke Bombs in your pouch before you start. Find a nearby street vendor and purchase Smoke Bombs before starting this Memory.

Approach the snake oil merchant on the dock near The Thames in Lambeth by following the man-in-a-hat hexagonal icon (1). This is a mission for Jacob only. He investigates a new drug that is ravaging London and must uncover its creator. At the docks, Jacob intervenes in an altercation between the wife of a syrup customer—who is now zombified—and the merchant that sold him the poison. The merchant pulls a knife and Jacob slaps it away with lightning reflexes. The merchant, quickly realizing he is out of his league takes off running.

The merchant heads north along the shoreline. He’s represented as a yellow dot on the Mini-Map. Follow him closely as he sprints past a dock on the right and veers right into a tunnel (2) at the far end of the dock.

A short distance into the tunnel you find the merchant behind a locked gate of impassible bars (3). The tunnel forks to the left here. Run through the open tunnel on the left to try to catch up to the merchant at another junction.

In the left passageway you leap over a junction to the continuing tunnel. Jump over short bars, slide under the next grate, and in the clearing you must leap and grasp onto a suspended chain, and then swing to two beams and another chain to reach the continuing tunnel. Only press the R2 button while doing this so you don’t climb to the top of the chains. If you were quick enough, you see the snake oil salesman run through this tunnel just ahead of you. Follow him to the left.

Climb the stairs at the end of the tunnel to reach the park outside (4). The merchant should be just a little ways ahead of you. Make a beeline for him and tackle him (5) using the / button.

After the merchant gets to his feet, he spills the beans on the whereabouts of his supplier. He says they make a run each day between the gasometers and the asylum. Bring up the large London Map and set a marker on the green “Locate” blip (7) to the northeast.

Current Objective: Locate the Distributor

Challenge: Steal the plan undetected

Hijack a carriage from the street (6) just outside the park and drive north and take a right at the intersection. Pass under two bridges and slow down just beyond the second bridge (7) and activate Eagle Vision while looking to the houses on the right side of the street. You spot the leader (glowing yellow) amongst a gang of Blighters. Roll up close enough that he begins to move to his carriage in the street but not close enough to be spotted.

Current Objective: Steal Distributor’s Information

Challenge: Steal the plan undetected

This particular task does not follow the rules of what it normally means to be “detected” in the rest of the game. So to complete this particular Challenge you cannot kill the distributor; you must sneak up behind him and hold the / while the Steal meter fills to take the info without him knowing. Anonymously killing him without anyone noticing does not count. There is not enough time to do this at the first location (8), so you must wait for him to enter his carriage and head to the second location (9).

Follow him to the second location and get out of your carriage at a safe distance. The distributor exits the carriage and walks through the alleyway between buildings. A guard at the front entrance follows him. They both stop at the far end of the alley (10) for a few moments.

Instead of trying to kill all the Blighters in the alley and sneaking up behind him when he’s alone, it’s easier to just sabotage his ride. As soon as he enters the alley, kill his driver (9). Try using a hallucinogenic dart or a throwing knife. Drive his carriage southwest to the previous corner or just far enough that he can’t find it. Exit the carriage and go to a hiding spot near the alley and wait for the distributor to return.

When the distributor returns he finds a dead body (his driver) instead of his carriage. When he inspects the body, throw a smoke bomb at him, rush to him, stay behind him, and then press and hold the Steal button until the gauge fills. Once you have the information the Challenge is complete and you can actually kill the distributor now or just leave.

Current Objective: Locate Distribution Boss

You must locate the distribution boss after stealing the information. A green blip appears on the map at a very large fight club (12) to the north. Take a carriage ride to the southwest corner of this building to find a couple of Rooks (11) under the rail bridge. Recruit them. If they have the Allies in Arms upgrade, then they are going to be extremely useful, as they will out-arm any of the Blighters inside the fight club.

Activate Eagle Vision and approach the west entrance to the fight club. Hide behind the crates and pallets (13) to the left of the entrance. Look at the Brute on patrol around this entryway and acquire the “Fight” icon that tracks around the Brute. Press R1 to command the Rooks to fight the Brute. If they are holding guns (Allies in Arms upgrade) then they immediately open fire on the enemy. Since you physically did not attack the enemy, you remain anonymous.

Current Objective: Kidnap Distribution Boss

Challenge: Remain Undetected

Continue scanning the inside of the building with Eagle Vision to spot the distribution boss. Now the objective changes. You must kidnap the boss and the Challenge is to do this undetected. There are several ways to go about this. You could infiltrate the building from high entryways and use the rafters like a spider attacking prey one at a time (Air Assassinate and then quickly Rope Launch back to the high rafters to find the next target). Or you could push through the crowd in the upright position to use the crowd as cover and then come up behind the target to kidnap him. This is the most risky strategy; as you may be spotted and fail the Challenge.

We cover the quickest route to results. Continuing with the Rook strategy, head to the north side of the fight club exterior. Hug the north wall, look into the building, and mark enemies. Send your Rooks after the guard near the lower north entrance (14).

Next, face the wall to see the second level inside. There’s a Brute on a catwalk who’s one of the more difficult enemies to take out unnoticed from inside. Sic your Rooks on this enemy. This often scares the distribution boss into a full run. Rope Launch to the rooftop of the fight club so you can keep an eye on him.

Watch as the boss runs out of the south exit (15). Use the Rope Launcher to quickly catch up to him. Reduce your distance to him so you do not fail the memory.

The distribution boss does not get too far down the road heading east until he decides he feels safer near the fight club and begins to double back. Leap off a rooftop and kidnap him on the sidewalk (16). Cops often patrol this route so walk him into a nearby alley or gated area to interrogate him.

Current Objective: Interrogate Distribution Boss

Once in a secure area, release your hold on the boss and allow him time to spill the beans. This completes the Memory.

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