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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities: WWI

Spy Hunts

Spy Hunts

Spy Hunts task you with identifying and eliminating enemy spies in the city. Speak to Winston Churchill to start each hunt.

Spy Hunts
Map Lvl Name Challenge Reward

1

6

The Magpie

Have the guards kill the spy.

£: 400

2

6

The Apothecary Twins

Bring the Nurse’s body to the morgue.

£: 400

The Magpie

Memory Type: Spy Hunt

Suggested Level: 6

Challenge: Have the guards kill the spy.

£: 400+150

Investigate the Dead Guard

Climb down into the mote, then grapple up to the top of the outer wall. From there, grapple to the top of the square tower. Drop down to the north side of the tower, then drop off the flagpole and follow the path to the open window with the body of the guard inside

Find and Kill the Spy

Head back out the window and stay to the south side, eventually putting yourself on the lower wall to the south of the courtyard containing the assassin. There will be one guard on this wall, kill him with a throwing knife quickly so you don’t draw any unwanted attention.

Use Eagle Vision to locate the spy as he runs around the courtyard. Get your Hallucinogenic dart ready! Once the spy is in range, your crosshair turns red. Hit him with a dart

He pauses for a moment before running directly into the combat with the nearest set of guards. The spy is no match for the guards. As soon as they kill him, head south over the wall you are standing on, then out the front gate of the area to finish the mission.

The Apothecary Twins

Memory Type: Spy Hunt

Suggested Level: 6

Challenge: Bring the Nurse’s body to the Morgue

£: 400

Locate the Associate and Nurse

Climb to the top of the roof to the northwest corner of this medical camp. The Associate is walking with three guards around the courtyard.

Wait for him to get close enough to be hit by a hallucinogenic dart, then hit him with it. The Associate is strong enough to kill all three guards before dying from the effect of the dart.

Move to the power pole within jumping distance of the roof. The nurse comes outside of the north tent and directly into range of an Air Assassination.

Jump down and kill her, pick up her body, and run it through the center of the courtyard. Go past the guard at the door of the south tent, and quickly toss the body of the nurse onto the marker.

The enemies know of your presence now, but with both the Nurse and Associate dead, all you have to do is escape. Continue out the south door of the tent, then grapple up the building immediately in front of you. Jump down the other side of the building and run as far as you need to become unnoticed and complete the mission.

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