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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › The Essentials

Associates

Associates are your friends in London. Completing different Conquest and Income Activities grants influence to the related Associate, leveling them to unlock different crafting plans for items and tool upgrades as well as some Rare Materials.

Clara O’Dea

Although Clara may be young, her rough upbringing has turned her into a courageous and charismatic business woman. Clara provides for the orphans in the streets, giving her the ability to have little eyes and ears everywhere.

Influence with Clara O’Dea is gained by completing Child Liberation activities. Each Activity grants 750 Influence, with a total of 12 to complete.

Level Influence Reward
1 750 Thief Belt
2 2250 Patchwork Cloak
3 3750 Bomb Pouch II Crafting Plan
4 6000 Hallucinogenic Dart Pouch II Crafting Plan
5 9000 Legendary Assassin Gauntlet

Frederick Abberline

Frederick Abberline was a great Police Official for five years before meeting up with Jacob and Evie Frye. Always striving to be fair and just, Frederick found that the law was often anything but. Although he chose to join forces with the two Assassins, Frederick will spend the rest of his life questioning whether or not his decision was just, or if it was simply another form of corruption.

Gain Influence with Frederick by completing Bounty Hunt activities. There are a total of 18 Bounty Hunts, each granting 560 Influence.

Level Influence Reward
1 1000 (54 Bore) 1856 Revolver
2 3000 Gunslinger Coat
3 5000 Steel Knuckles
4 7000 Model 3 Revolver
5 10000 Self-Loading Pistol Model 1868

Ned Wynert

Ned Wynert may not be who many think he is. Born Henrietta Marty Wynn, he was raised in American “polite society” and was expected to play the part under strict social constraints. Out of these constraints, Ned Wynert was born. Sneaking out of the house and assuming his identity as Ned Wynert, he found his home among petty thieves and darker influences, making a stronghold for himself in Southwark. The only thing stopping Ned from taking over the rest of London is the Blighters.

Influence with Ned Wynert is achieved by 20 Carriage and Train Raids. The Carriage Raids grant 500 Influence and the Train Raids grant 250.

Level Influence Reward
1 1000 Fire Opal
2 3000 Golden Obsidian
3 6000 Black Diamond
4 10000 Serrated Death Kukri
5 15000 The Mars Firearm

Robert Topping

Accidently wandering down an alley and getting lost, Robert Topping sought refuge in a small crate for the night. Upon waking up, he found himself with his new family in the circus where he learned a vast amount of skills, or so the story goes. Eventually Robert returned to London under the employment of his uncle and now he is the bookie for underground prize-fighting and street racing rings.

Influence with Robert Topping is gained from Street Racing and Fight Club Income Activities. There are 12 Races to complete, adding 250 influence each, and seven Fight Clubs, granting 1000 influence each.

Level Influence Reward
1 1000 Exotic Cane-Sword
2 3000 Jade Dragon Cane-Sword
3 5000 Light and Dark Cane-Sword
4 7000 Flame Dragon Cane-Sword
5 10000 World’s Greatest Cane-Sword

Henry Green

Although we know him as Henry Green, his actual name is Jayadeep Mir. Henry is the name he chose to mask his identity while on his mission in London. Unlike most Assassins, Henry strays away from violence, focusing on books and learning about everything, and everyone, around him.

Influence with Henry Green is achieved by completing Gang Strongholds and Templar Hunts. Each of the 12 Gang Strongholds grants 750 Influence, while the 18 Templar Hunts grant 350 Influence each.

Level Influence Reward
1 1000 Ruby Kukri
2 3000 Master Ruby Kukri
3 6000 Throwing Knives Pouch II Crafting Plan
4 10000 Master Assassin’s Kukri
5 15000 Legendary Assassin Kukri

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