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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Dreadful Crimes

A Simple Matter Of Murder!

MISSION OVERVIEW

Memory Type: Dreadful Crimes / London Stories

Assassin

Jacob or Evie Frye

Rewards

£: 1000 (Max)

XP: 800 (Max)

Cape: Country Cloak

Location: North Whitechapel

This is the mystery of the factory worker’s death. You meet a young boy, Artie, and an author, Henry Raymond (1). Doyle is fascinated by the crimes Raymond writes about. And Henry Raymond escorts his little fan to many of the crime scenes.

Find All The Clues First

It’s best to approach an investigation with all the evidence possible. So look for all the clues available in an area before speaking to any suspects. This is an efficient way of doing the work but also keeps you from having to go back and talk to the same suspect multiple times as more clues are found.

Objective: Follow Raymond and Artie

Follow your two guides to Mr. Freems (2), only a few yards away in the factory compound.

Objective: Speak to Mr. Freems

You have only two choices to talk about: Workers and Body. Talk about both.

Objective: Inspect Wilkin’s body

Investigation Area: Warehouse

Clues: 3

Mr. Wilkins’ Body: Head to the left of Freems and find the factory worker’s body (3) on the ground (it glows yellow in Eagle Vision). Stand over the body and inspect it. He has a deep stab wound to the chest and a bandana obscures the victim’s face.

Warehouse - Letter: This is located on the corner of the wall to Dooley’s left, behind the barrel stack. The letter (4) states that workman, Mr. Coulton beats child laborers.

Warehouse - Knife: This is located on the ground to Buck’s left, the small knife (5) has the initial “D” crudely scratched in the handle possibly linking the knife to Dooley.

Suspects: 3

Dooley: Speak to Dooley (6) after you find the three clues. This is the little boy the evidence points to. He is Buck’s brother and a child laborer. Talk to him about Buck and the Body. He tells you he grabbed a fallen knife in self-defense before he was knocked out and then woke up to see the crime scene.

Buck: Speak to Buck (7), Dooley’s brother, after you find the three clues. Talk to him about Dooley, the Body, and the Knife. He confirms the knife is Dooley’s and that he saved him from being beat up by a worker. He also arrived on the scene when Wilkins was already dead and Dooley was holding the knife.

Mr. Freems: Mr. Freems is the first suspect and you spoke to him to start this investigation. If there are no red exclamation icons near any suspect’s head and all clues have been found, you must then make an accusation.

Objective: Accuse a Suspect

Investigation Area: Warehouse

Based on the knife and Buck’s testimony, accuse Dooley to continue.

This false accusation opens a larger investigation zone.

Objective: Continue your investigation

Investigation Area: Warehouse

Clues: 5 (2 additional clues)

Warehouse - Large Footprint: With Eagle Vision you can now spot labels around Wilkins’ body. Investigate a large footprint (9) in front of Buck near the victim’s head.

Warehouse – Medium Footprint: Investigate a medium footprint (8) about a yard away from the victim’s foot. Follow the footprints leading away into the Coal-Yard.

Investigation Area: Coal-Yard

Suspects: 1

Taylor: Follow the footprints to Taylor (10), a worker in the coal-yard. Talk to him about the Footprints and Bandana. He said he and Wilkins heard screaming and only Wilkins went to investigate. He also says only men that work in the brewery wear bandanas. This leads you to determine the bandana was placed on the body.

Investigation Area: Brewery Entrance

Clues: 2

Brewery - Cigarettes: Head to the brewery and find the cigarette (11) on the large porch. These are Joy’s cigarette brand.

Brewery – Large Footprint: Next to the cigarette butts is a large footprint (12) like the one near the body.

Suspects: 1

Morris: Morris (13) is standing at the brewery entrance. Talk to him about the Bandana and Cigarette.

Make sure you have also talked to Mr. Freems(2) about the Bandana and to Taylor again (10) about cigarettes. This unlocks a new investigation zone, the Loading Area (14).

Spoiler Alert: Suspect Accused

Read no further if you want to figure out “Who Done It” on your own.

Investigation Area: Loading Area

Clues: 1

Loading Area – Cigarettes: Head north to the Loading Area to find the cigarette butts (13) on the ground not far from a new suspect.

Suspects: 1
Accuse:

Coulton: (15) is standing facing the cigarette clue in the Loading Area. Talk to him about the Bandana and Cigarette. After talking to him it’s obvious this is the guy who did it. Accuse him to have the cops come haul him off, Artie congratulate you, and to complete the mystery and the memory. At the end you receive a very detailed overview of the events that occurred up to the murder that solidifies your case.

Motive

The dead worker, one John Wilkins, heard screams and ran to offer assistance. Once there he found the boy unconscious and another workman, Tom Coulton, standing unharmed. But Coulton, long angry with Wilkins, thought fast and stabbed the man with the boy’s knife. He then put his own bandana over Wilkins’ face! Quick thinking, however, did not win out.

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