Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Syndicate eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Nine

Dress To Impress

MISSION OVERVIEW

Memory Type: Templar Conspiracy

Suggested Level: 8

Assassin

Jacob Frye

Challenges

Do not kill anyone

Hide the body in a carriage

Rewards

£: 1330 + 250 (Full Synch Bonus)

XP: 600 + 250 (Full Synch Bonus)

Belt: Master Assassin’s Belt

Location: Westminster

This memory starts where Jacob left the Gladstone’s carriage (1) in Westminster at the end of the last memory. When you reach the carriage, you find a disguised Frederick Abberline sweeping the street. Speak to him to begin the memory.

Jacob tells the detective that he has an invitation to the Queen’s ball tonight and that there’s to be an attack. He asks Frederick if he can smuggle some weapons inside to help him prevent it. He tells Jacob that he needs a Royal Guard’s uniform in order to that pull off.

Current Objective: Reach St. Martin Church

When you enter the street near where Abberline was sweeping, look up to the sky to spot a green marker at the top of the church steeple (2) across the street. Rope Launch to the steeple.

Current Objective: Search for royal guards

Once on top of the steeple, press / to search for Royal Guards.

Current Objective: Knock Out a Royal Guard

Challenge: Do not kill anyone

Look down to the west at Wellington Barracks. You see five orange blips appear on screen. These are royal guard locations. You only need to steal one of their uniforms. Picking the easiest guard is key.

While on the very top of the steeple, acquire a Rope Launch lock-on on the edge of the Wellington Barracks’ southeast rooftop (3). Zipline there. Follow the roofs to the westernmost edge (4). Activate Eagle Vision to spot the police in the area. You also find a Royal Guard to the north and one to the south. The royal guard we have our eye on patrols the area to the north.

Zipline to the wooden platform (5) on the west wall inside the small courtyard. Jump to the top of the short wall (6) just above the two policemen (A) & (B).

From this perch, wait for the royal guard (C) to the north to walk toward the courtyard you’re squatting over. Prepare to throw a smoke bomb. When the guard passes under you and enters the courtyard, drop the smoke bomb close to his feet. Quickly drop down and kidnap him.

Now simply walk your kidnapped victim out the main north exit (7) past all the cops. Continue walking him across the street (while avoiding police or Blighters passing by) and walk him directly into the park (8). Look around with Eagle Vision to make sure no police or Blighters are around and then knock him out.

Current Objective: Steal a royal guard uniform

With the royal guard knocked out on the ground, inspect his body and loot it for the garments.

Current Objective: Hide the body of the royal guard

Challenge: Hide the body in a carriage

Now to fulfill the Challenge, pick up the royal guard and walk through the park heading east to avoid police and Blighters on the street and sidewalks. Continue east until you see a covered carriage in the street where you can hide the unconscious body. You could always put the guard down and hijack one as it goes by, but you can usually find a parked one near Saint Martin (2).

Current Objective: Speak with Abberline

Resist the urge to kill any Blighters you may randomly see on your way back to where you left Abberline (1). It would be a shame to waste all that hard work on not killing anyone only to lose the Challenge because of a lowly Blighter. Return to Abberline and talk to him to complete the memory. Jacob hands over the uniform and Frederick promises to meet Jacob on the rooftop of Buckingham Palace.

Keep reading with a free account

The first 3 sections of Assassin's Creed Syndicate are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousDouble Trouble NextFamily Politics