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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Karl Marx Memories

Where There Is Smoke

MISSION OVERVIEW

Memory Type: Karl Marx Memories / London Stories

Suggested Level: 5

Assassin

Jacob or Evie Frye

Challenges

Air Assassinate a guard

Rewards

£: 800 + 125 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus)

Location: Warehouse C, Southwark

Meet Karl Marx (1) on a sidewalk in front of Warehouse C in Southwark. He needs you to find proof that a factory is abusing its work force.

Objective: Find and Ignite the 3 cotton bales

Challenge: Air Assassinate a guard

Walk south away from Marx, cross the street and Rope Launch to the rooftop of the factory across the street (2). Activate Eagle Vision to find the glowing yellow cotton bales.

Defeat the guard on the rooftop and enter the factory through the open skylight.

Walk along the rafters until you are above the guard on the top level (above the lowest level cotton bale). Air Assassinate this guy to complete the Challenge.

You cannot ignite the cotton bales if you are not anonymous so defeat everyone in sight or use smoke bombs to cover your work. Each bale you ignite creates more smoke, which works to your advantage.

Objective: Speak to the foreman

There’s one bale (2) on the top floor and two on the bottom (3) & (4) level. Once all three have been ignited (ignite them the same way you ignite dynamite crates) the foreman runs out of the smoky factory. Talk to him (5). He calls for a fire engine.

Objective: Hijack a firetruck

Three fire trucks (6), (7), and (8) appear and are represented by orange blips on the map. Wait a little while and they come closer to the fire. Search for the closest one, hijack a carriage, and intercept the fire truck. Hijack the driver.

Objective: Reach the factory

Hijack and drive the fire truck to the front of the factory (9).

Objective: Follow the foreman

When you return, you ask the foreman about the reports and getting them out of the factory before the fire takes them. Follow the foreman up the stairs and into the office.

Objective: Steal from the foreman

On your return trip out of the burning factory, walk closely to the foreman and press and hold / while the steal gauge fills to take the reports from him stealthily.

Objective: Escape the area

Rope Launch to the top of the factory before the cops can stop you and then zipline across the railroad tracks to the buildings in the distance to escape the restricted zone and complete the memory.

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