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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Karl Marx Memories

Anarchist Intervention

MISSION OVERVIEW

Memory Type: Karl Marx Memories / London Stories

Suggested Level: 5

Assassin
Jacob or Evie Frye
Challenges

Flip a pursuing carriage

Rewards

£: 800 + 125 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus

Location: Ludgate Circus, City Of London

Find Karl Marx (1) in Ludgate Circus intersection in the City of London. A grieving worker plots violent revenge involving some Templar explosives. Stop him before someone gets hurt.

Objective: Locate the carriage

Grab a carriage and follow the route marker to the street running through the train station to locate the explosive cart (2).

Objective: Hijack the carriage

Use Eagle Vision once in the train station tunnel to spot the carriage of explosives. Once spotted it takes off toward you. Hop onto the carriage as it rides by. If you miss it, ride alongside it in your carriage and rooftop jump to it.

Objective: Reach the delivery location

Challenge: flip a pursuing carriage

The driver is a disgruntled worker, a good guy, so don’t kill him. Simply drive the explosive carriage with him as a passenger.

Your carriage has a Nitroglycerin Stability Meter. It explodes if it drains completely. Don’t let this happen. Do not run into things.

Location: Southwark

When you cross the bridge, a Templar carriage comes rushing at you from the right at the first intersection in Southwark.

Swerve to miss the impact and ram his carriage in the first left corner to hit the first route checkpoint (4) in Southwark. You can flip him in this corner and complete the Challenge.

Turn right into the compound to enter the second checkpoint (5). Continue up the ramp to the south and use Quickshot to take out the Templars around the ramp.

Take a right at the top of the ramp to hit the third checkpoint (6). Now you circle around the building passing through checkpoints 4 thru 6 (7 – 9). A Templar carriage tries to ram you when you return to the street. Shoot him or use this as another opportunity to flip him with a ramming move if you have not passed the Challenge yet.

Circle the building and continue using Quickshot on any attacking Templars. Follow the route through remaining checkpoints (10 – 12) stopping in an alley near the tracks. There’s a Templar roadblock (13) at the other end of the alley. You cannot pass. Get out of the carriage.

Objective: Defend the anarchist

Defend your passenger, the anarchist, by first tossing a smoke bomb at the group of attacking Templars and then slaughter all of them in the cloud of smoke. If you have no smoke, then unleash long combos and attempt dual finishing moves. Make sure to dodge the shots fired from the sniper (14) on the rail bridge above.

Leave the sniper for last. Rope Launch to the top of the rail bridge and execute her.

Objective: Speak to the anarchist

Speak to the anarchist in the alley after the battle is over. This completes the memory.

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