MISSION OVERVIEWMemory Type: Queen Victoria / London Stories Suggested Level: 10 AssassinJacob or Evie Frye ChallengesAir assassinate from a crane Rewards£: 1500 + 350 (Full Synch Bonus) XP: 1000 + 300 (Full Synch Bonus) |
Objective: Speak to Fleming
Location: Southwark Shipyard
You start this task on top of a rooftop (2) in Southwark near The Thames. Rope Launch and zipline to Fleming (3) standing in the shipyard.
Alfred Fleming (3) runs her majesty’s secret service. Before the Templar attack, he suggests you remove anything that would give you away.
Objective: Drive the police carriage out of the area
Start by moving a police carriage (4) out of the restricted zone. We suggest taking a right on the street then the first left (5). Get out and recruit the Rooks standing on this corner.
Objective: Reach Fleming
Location: Southwark Shipyard
Now return to Flemming (6) who has moved near the docks at The Thames between the two cranes. He tells you to prepare for a fight with a boatload of Templars arriving shortly.
Objective: Defend the area
Challenge: Air Assassinate from a crane
You have 30 seconds to get ready before the enemy comes ashore at this dock. Climb the south crane and wait for the Templar boat.
The crane swings out over the Templar boat as it pulls to shore. Throw a smoke bomb down onto the boat and perform an Air Assassination on one of the lucky Templars below. This completes the Challenge.
Alternatively, you can utilize dynamite to set up traps and ignite the crates by tossing nitro from the roofs for a more explosive fight.
Help the secret service and the Rooks defeat all the Templars.
Objective: Reach Fleming
Location: Southwark Shipyard
Now return to Flemming (3) who has moved near his first location in the shipyard. He points east to the Templar leader getting away and asks you to bring him back alive.
Objective: Tackle the Templar leader
Chase the Templar (8) as he runs out into the street, turns left and runs through an alley and quickly ducks right into a warehouse (follow our route on our map).
Keep your distance from him when he stops inside the warehouse. He’s igniting a dynamite crate (9). Avoid the explosion and continue chasing him.
He ignites a second crate on the warehouse’s southeast corner (10). Avoid this explosion and continue to chase him.
The Templar ignites a third crate (11) on the sidewalk where he darts into an alleyway.
Tackle him after he gets to his feet from getting run down in the street (12) by a speeding carriage.
Objective: Deliver the Templar Leader
Run the kidnapped Templar leader back to Fleming who is now in a carriage back at the shipyard (8). Put the captive inside the carriage to complete the memory.