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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Train Hideout: Missions 1

Nigel In For The Chop

MISSION OVERVIEW

Memory Type: Train Hideout / London Stories

Suggested Level: 3

Assassin

Evie Frye

Challenges

Knock out 4 guards

Rewards

£: 75 + 100 (Full Synch Bonus)

XP: 660 + 350 (Full Synch Bonus)

Location: Train Hideout

Talk to Agnes in the Train Hideout to start this memory. This is an Evie Frye only memory. In this memory you must free Nigel who has been captured by the police and charged for the murder of a Blighter. You must destroy the evidence they have on him.

Objective: Speak to Nigel

Location: The Strand

Walk up to the police wagon (1) in The Strand where Nigel is incarcerated. Nigel says he got drunk and his things are scattered everywhere. He doesn’t remember killing anyone. You must destroy the evidence.

Objective: Destroy the evidence (3)

Challenge: Knock out 4 policemen

As soon as control returns to you, Rope Launch to the top of the nearby rooftop (2) from beside the police wagon.

From the east edge of the rooftop (3), Rope Launch to the building (4) to the east across the courtyard below so that your path intersects with the haystack (5) below. Leap of Faith into the hay from the zipline.

There are six policemen in the area. Three of them patrol and the other three stand still facing away from the courtyard at the entrances while stopping the onlookers from entering the crime scene.

Exit the haystack and knock out the policeman (A) when he walks away from the haystack.

Head to the north exit (6) and knock out the policeman (B) at the gate when the other patrolling policeman (C) is not in the area. Hide his body away from the entrance so the body is not seen by patrolling policeman (C).

Stay behind the entrance wall (6) looking into the courtyard and wait for the patrolling policeman (C) to stop in the little area to the left of the entrance. Come up behind him and knock him out.

Watching the patrol route of the distant policeman to the south, sneak up behind the policeman (D) at the west entrance and knock him out. That completes the Challenge of knocking out four policemen.

Destroy the evidence (7) beside the gazebo when the patrolling policeman (E) is nowhere near. Hold the / button to burry Nigel’s hat. Rope Launch to the rooftops to the east (8).

Jump from the east side of the rooftop (8) into the haystack (9) in the next courtyard below. Exit and knock out the policeman (F) near the haystack when his back is turned.

Cover up the evidence (10) in the next yard near the square tree planter in the middle of the courtyard when the nearby cop is away on patrol. Evie tears up the paper. Rope Launch to the nearest rooftop to the north (11).

Zipline to the church rooftop to the south (12). From the east edge (13) of the church, zipline across the patrolled garden area below to a ledge on the building to the east (14) above the hiding booth. Drop down to the ground and cover behind the concrete planters to hide from the patrolling cop (G).

Watch the patrol route of the cop (G) in the garden and the cop (H) patrolling the walkway outside the garden. When they are at the farthest point in their patrols from the evidence in the corner (15), make your move from behind the planters to destroy the evidence. Evie steals the knife.

Objective: Hide the body

Quickly exit the garden through the north garden exit (16) and enter the nearby haystack (17). Hide in the haystack to study the police patrols around you. When the coast is clear, exit the haystack heading north into the graveyard with the body and knock out the nearby patrolling guard (I).

Quickly head directly for the dead body (18) near the large middle mausoleum in the middle of the graveyard. Pick up the body and run south through the graveyard for the haystack in the southwest corner (19).

Dump the body in the haystack (19). Walk up to it, face it, and press the / button to deposit the body in the hay to complete the objective.

Objective: Speak to the Chief of Police

Return to the rooftop (2) above the police wagon where Nigel (1) is being held.

Drop a smoke bomb around the police wagon and then drop down to the sidewalk to talk to the Chief of Police. There’s no evidence and no body so they have to let Nigel go.

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