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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Fight Clubs

Fight Clubs

Each borough houses a fight club with increasing difficulty, offering rewards for each round that you defeat the other competitors. Fight Clubs are unlocked after speaking to Robert Topping, which becomes available after Sequence 3.

Fighting

The basics section will give you a good run down on how to fight effectively but let’s touch on a few things.

No Weapons or Consumables

The only thing you can bring into the ring is your fists. This means no medicine to heal you when you are injured, no quickshots to hit enemies at a distance, and no smoke bombs to disorient groups of enemies.

No Hiding

Since you can’t retreat from combat, you cannot heal. No health is gained between rounds, so try and keep your face pretty by countering opponents’ attacks.

Odd Man Out

While there are other competitors in the ring with you, they do not fight each other. This means you fight multiple enemies at once. Focus on killing one enemy at a time, but don’t let this stop you from countering other enemies who try to attack you.

When deciding on which enemy to attack, chose an enemy who is not in a guarded stance. While you attack one of the other enemies in the ring he will most likely try to attack. Once he begins his attack, counter then attack. This breaks his guarded stance without you breaking your combat flow to take an enemy out of a guarded stance.

If you’re fighting just one enemy, let them swing first. Counter the first attempt at an attack and then unleash a fury of punches to debilitate them.

Fight Club
Map Lvl Borough Rounds Max Reward

1

2

Whitechapel

4

£: 1250

XP: 300

Leather: 38

Chemical: 20

2

2

City of London

4

£: 1250

XP: 300

Metal: 20

Chemical: 20

Leather: 18

3

8

The Strand

7

£: 4000

XP: 1000

Metal: 90

Chemical: 75

Leather: 45

4

4

The Thames

5

£: 1850

XP: 500

Metal: 37

Silk: 45

Leather: 27

5

5

Southwark

6

£: 3500

XP: 600

Leather: 60

Chemical: 52

Metal: 37

6

3

Lambeth

5

£: 1850

XP: 500

Leather: 37

Silk: 45

Metal: 27

7

9

Westminster

8

£: 6000

XP: 2000

Metal: 150

Chemical: 75

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