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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Street Racing

Street Racing

Each race, you are either racing against other drivers, trains, or the clock. No matter what you are racing against you want to have the lead.

Taking the Lead

In Lap and A to B races, you start in the back of the starting lineup. Use a well-timed boost to split the two front runners right away, using your cart to ram them to the left or right if necessary.

Taking the inside of the turn and then ramming the other carts outward is extremely effective. When taking corners, don’t be afraid to hit a small post or other small object, these won’t slow you down enough to make them worth avoiding.

Keeping the Lead

Once you are in the lead, watch the Mini-Map to get a sense for how close the other drivers are. Don’t get too locked in on the map, doing so may cause you to crash, a surefire way to give up your lead. When you begin to see the front of another driver’s horse at the bottom of your screen, try to force them into a carriage on the road, or cut them off at the turn.

The Races

There are four different types of races. While there is no level suggestion for completing the races, you still gain a benefit from being higher level and having upgrades researched for your carriage.

Lap Race

Lap Races pit you up against three other drivers, racing to finish all three laps first.

Map Borough Reward

1

Lambeth

£: 600

XP: 140

Metal: 22

Leather: 22

Chemical: 30

2

Southwark

£: 800

XP: 165

Leather: 60

Chemical: 22

3

The Strand

£: 1200

XP: 200

Leather: 37

Metal: 37

Chemical: 30

4

Whitechapel

£: 450

XP: 125

Metal: 37

Chemical: 22

Exotic Race

Its horse vs. machine in the Exotic Races. Your goal is to reach the train station before the train arrives, following all of the checkpoints along the way. The exotic race is much like the A to B race, however instead of racing from point to point against drivers, you are racing a train.

Map Borough Reward

1

City of London

£: 600

XP: 140

Leather: 44

Chemical: 30

2

Southwark

£: 800

XP: 165

Leather: 60

Chemical: 22

Triathlon

Starting out in a cart, you race down the road, until you have to jump off. Then you’ll be free running, climbing, and taking Leaps of Faith to follow the check points. When approaching the start of a running checkpoint, climb to the roof of your carriage, then free run off of it and into the checkpoint.

Map Borough Reward

2

The Strand

£: 1200

XP: 200

Leather: 37

Metal: 37

Chemical: 30

1

Westminster

£: 1400

XP: 215

Leather: 84

Silk: 30

A to B Race

An A to B race is a non-looping race, going from one point on the map to the other. This is a competitive race, so you will be racing against three other carriage drivers. View the amount of checkpoints left on the top left of the screen to keep track of how close you are to the finish line.

Map Borough Reward

1

Lambeth

£: 600

XP: 140

Leather: 44

Chemical: 30

2

Westminster

£: 1400

XP: 215

Leather: 84

Silk: 30

3

City of London

£: 800

XP: 165

Leather: 30

Metal: 30

Chemical: 22

4

Whitechapel

£: 450

XP: 125

Metal: 37

Chemical: 22

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