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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Darwin and Dickens Conspiracy

Our Mutual Friend

MISSION OVERVIEW

Memory Type: Charles Dickens / London Stories

Suggested Level: 6

Assassin

Jacob or Evie Frye

Rewards

£: 1100

XP: 850

Location: Prince Albert Restaurant, Westminster

Charles Dickens Memories become available when you enter London in Sequence 3. Our Mutual Friend is available after you complete Darwin’s The Berlin Specimen and only if you have pre-ordered the game. You must also complete Darwin’s Orchid. Our Mutual Friend is the second of the pre-order missions to unlock.

Follow the blue “C” icon to meet Charles Dickens and Charles Darwin inside the Prince Albert Restaurant in Westminster (1). A friend of Dickens’ is arriving from South Africa and asks you to go and meet him at the train station. The young man is filthy rich, but he’s never been to London. He’s come to inherit his father’s fortune and is to be married to a girl he’s never met. The young man is worried that the girl will only love him for his money and asks Jacob to pas him off for dead in order to try and seduce her on his own merits.

Objective: Locate John Hammon

Exit the restaurant (1) and hijack a carriage to get to the train station (2) some 124 meters away. You can find Hammon in the passenger loading area on the north side of the interior tracks. Use Eagle Vision to find him quickly.

Objective: Speak to John Hammon

Tell John that Dickens sent you to pick him up. He shares his story as you walk out of the train station.

Objective: Defend John Hammon

Walk down the nearby stairs to the southwest to find a parked carriage…and a gang of Blighters. Defeat the four gang members to keep Hammon safe. Use a smoke bomb to even the odds.

Objective: Pick up body

John places his identification on one of the dead bodies. His plan is to fool the future bride that John Hammon is dead to see if she will like him as a nobody. Pick up the body with the prompt over it and carry it to the carriage.

Objective: Throw the body in the River Thames

If you used smoke during the battle then it is likely the carriage is a few yards away; smoke scares horses. Hide the body in the carriage, get in the driver’s seat and allow Hammon to ride along.

Follow the route marker to the halfway point across the bridge to the east (3). Exit the carriage, walk up to the carriage door and press the “Carry” button to open the door and lift the dead body.

Carry the body to the edge of the bridge and throw the body over the side and into The Thames.

Objective: Reach Bella

Re-enter your carriage, allow Hammon to enter and follow the route marker to Bella (4) across the bridge and to the north.

Stop in the marker between houses and exit the carriage. Bella is near.

Follow Hammon down the nearby stairs and find Bella on the west side of the riverfront property (5). John introduces himself as a different John and breaks the news to her about Mr. Hammon. John tells you that he thinks he loves Bella now that he’s met her.

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